Showing posts with label Dick Sprang. Show all posts
Showing posts with label Dick Sprang. Show all posts

Thursday, March 24, 2011

"Two-Face Strikes Again!"

Issue: Batman #81

Cover Date: February 1954

Writer: David Vern Reed

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Win Mortimer








Synopsis: Harvey Dent, face restored by plastic surgery and having renounced the villainous ways of Two-Face, is walking along a street when he sees safe crackers in a television store. When he charges in to stop them, one of the criminals accidentally lights the explosive he was preparing. While the thieves get away, Harvey is caught in the resulting blast and his plastic surgery is undone. Seeing this as a sign that he was meant to be Two-Face, he lets the flip of a replica of his two-sided coin be the final test. After it lands scarred side up, Two-Face resumes his career in crime by robbing Tarando the clown, Charles Ford the millionaire deep seas diver, and John Benson the actor. While the Dynamic Duo is at first unable to find a pattern, Batman deduces that those robbed were all to an extent men with two faces.

After a successful series of crimes, Two-Face decides it's time to hire a gang, chosen through coin flips of course. His henchmen hired, Two-Face sets off to rob "Chicago Al" Garver, a big-time gambler. Batman and Robin are at first puzzled as to why Two-Face has been spotted in the area of Gotham Point, but Batman once again comes up with the answer, Garver's "poker face" fulfilling the two face motif. They soon arrive at the mansion, following the criminals up a giant replica pool table. The gang releases giant pool balls at them, forcing the Dynamic Duo to dive into one of the runways under the table. The distraction allows Two-Face and his gang to escape, albeit empty handed. The next morning, a headline about a disgraced Japanese envoy (having "lost face") allows Batman and Robin to anticipate Two-Face's next crime. Two-Face is almost caught after leaving his calling card by scaring the face of a statue, but Robin's rope getting cut by a pick-axe allows the gang to get away.

The Dynamic Duo decide to act rather than react, thanks a local Sioux reservation wanting to make Bruce Wayne an honorary chief for his charity work. On the day of the ceremony, a biplane with two-motors arrives, making Batman and Robin think they've caught Two-Face. But Two-Face was prepared for the crime fighters, using the plane's propellers to blind them with sand. They are brought to Two-Face's hideout, where he plans to tie the pair to a giant coin and flip it onto a bed of spikes. Due to the added weight of Batman and Robin, the coin will certainly land on the side they're strapped to. When the coin does flip, the Dynamic Duo land safely and are able to free themselves. Batman and Robin apprehend Two-Face and his gang, telling them that by turning their radios into electromagnets and connecting them to the wires binding them, they were able to repel the spikes and land safely.

Thoughts: While not as good as the previous story, this one is still a lot of fun. You of course have to suspend your disbelief when it comes to an explosion undoing just Dent's plastic surgery and in a way that he becomes Two-Face again, but since this is the Silver Age, that shouldn't be a problem. The gimmick associated with Two-Face is pretty clever, centering around people with double lives rather than theft of objects having to do with the number two. While the diver is a bit of a stretch (especially when compared to the two faces of a clown and an actor), the "poker face" and "losing face" spins on the concept advance it further than simple physical appearance. While one would expect Two-Face to choose two henchmen for his gang, keeping with the gimmick, the three henchmen plus Two-Face still goes along with it. On the henchmen note, I always get a kick out of the caption, "then, as the hoodlum applicants line up, each finds his chance for a job hangs on the turn of a coin." On a more subtle nod to Two-Face, the honorary chief ceremony takes place two days after Bruce comes up with the idea. Given the giant pool table, fight on the giant statue, and the giant coin trap, you would think this was a Bill Finger story, but it was indeed by David Reed. Now it should be noted there are several lines, Robin referring to the Japanese envoy as an oriental and Bruce referring to himself as being made a paleface Indian, that stand out as being racist today. So while the story is an entertaining one, be prepared to come across such lines if you choose to read it.

While Dick Sprang is not given as much freedom to be creative as the previous story, he still turns in great art. The splash page in particular is memorable, with a giant Two-Face head looming over small figures of Batman and Robin. The trails of smoke and the moon in the background recall the panel of the cat temple I previously mentioned. Sprang makes sure Two-Face's office reflects the character, with the number two on the desk on floor, two telephones, two pen holders, and two chairs. The most interesting aspect of Sprang's art in the story are the panels, as he abandons the typical squares for trapezoids when the Dynamic Duo are falling down the pool table runway and when Batman saves the falling Robin on the statue. The most unique panel is during the statue save, where a circular panel of Robin helping Batman up is cut is cut inside of the panel of Batman saving Robin, completing the action. Even in a story without the more creative setting of "The Jungle Cat-Queen," Sprang found a way to make it even more interesting.

This story has been reprinted in the Batman From The 30s to The 70s HC, The Greatest 1950s Stories Ever Told HC/TPB, the Batman in The Fifties TPB, and the Batman vs. Two-Face TPB.

Tuesday, March 22, 2011

"The Jungle Cat-Queen!"

Issue: Detective Comics #211

Cover Date: September 1954

Writer: Edmond Hamilton

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Win Mortimer








Synopsis: This story begins with a pilot preparing to leave his plane to deliver a shipment of diamonds. Suddenly, he is confronted by a black panther, begging its owner (Catwoman naturally) to call the animal off. She complies once the pilot gives her the case of diamonds, flying away in her Catplane. Soon after, a radio news report and the Bat Signal in the sky tell Bruce Wayne and Dick Grayson that they are needed. Arriving at the airport, Batman identifies the islands the volcanic clay that fell from the Catplane's tires came from, and the Batplane soon takes off in pursuit of Catwoman. Batman and Robin do manage to catch up with her, but the villainess did not embark on her crime unprepared, slashing the Batplane's wings with her Catplane's retractable claws. The pair manage to land on the island Catwoman was heading towards, making their way to a mine Robin spotted from the air. The miners appear at first to be afraid that Catwoman is after their diamonds, but reveal their true colors when they set off a noose-trap the Dynamic Duo intended for Catwoman.

The miners are in fact criminals in league with Catwoman and prepare to shoot Batman and Robin, but are stopped when the cat-queen herself arrives. She prefers to hunt them rather than merely shooting them, making the pair don jungle clothing so that they won't have their usual gadgets to rely on. Batman and Robin run into the jungle, eventually using the reeds-as-breathing-tubes trick to evade Catwoman and a trio of her jungle cats. As night begins to fall, the Dynamic Duo follows the cat tracks hoping to find Catwoman's secret lair. They lead the pair to a giant temple originally occupied by cat worshippers, where they discover Catwoman's jungle cats are in fact circus animals she brought with her. Using a whip, Batman is able to drive the animals to their cages, leaving Catwoman to be apprehended. John Jarrow, the head of the miners is able to provide a distraction, releasing a gorilla who manages to pick up Robin.

Batman fends the gorilla off with fire back into its cage, but left himself open for Jarrow to point his gun at the Caped Crusader. To get rid of Batman once and for all, Jarrow plans to have him sent tied up down a river and over a waterfall. Catwoman suggests that he given his costume back so it will disappear as well. While Batman is being thrown in the river, Robin wakes up with a lion sniffing him and manages to send the animal away with the smoke from a burning plant. Meanwhile, Batman is able to save himself from a watery death using a silken rope and emergency knife that Catwoman missed removing. After tying up Catwoman, Batman makes his way to the mine sites and confirms that the criminals were stealing diamonds and pretending they mined them themselves. The "miners" corner Batman, but Robin saves the day through a stampede caused by the smokescreen he created. While the Dynamic Duo knock out the criminals, one of Catwoman's cats frees her and she escapes in her Catplane. Batman confirms to Robin that Catwoman intentionally the tools in his belt and that such sentimentality will allow them to catch her.

Thoughts: For my first reviews back, I wanted to spotlight some of Batman's rogue's gallery as many of the stories I've written about have featured the standard criminal gangs. And Catwoman's use in the story allows for a top quality fifties Batman tale of adventure, mystery, and a gorilla too. From the tropical island setting to the diamond smuggling operation to the animal threats, it's high comic book adventure at its finest. It is interesting how Hamilton attempts to ground the story in a degree of realism by explaining the animals are circus animals, only to introduce a giant ape that can hold Robin in one hand soon after. But I'm not complaining; as a wise man once said, everything's better with monkeys (or apes as the case may be. At the beginning of the story, Batman taps into his inner Sherlock Holmes to identify the islands the clay is from without having to consult any books or scientific equipment. The mystery of the diamond mines is a bit more clever, as the reader dismiss Catwoman's theft of the diamonds when she's part of a mining operation as convenience for the plot before the story is over. The most interesting aspect of the story is Batman's relationship with Catwoman. From their first meeting, the game of cat and mouse between the two of them has been a flirtatious one. This is apparent in Catwoman wanting to chase Batman rather than easily dispatch him. Her wanting to swap the Dynamic Duo's costumes with the jungle outfits may seem odd at first when removing their utility belts would be adequate, but apart from the obvious Tarzan nod, it fits with the underlying romantic tension between Batman and Catwoman. And it is the Batman/Catwoman relationship that elevates this story from an entertaining fifties Batman adventure story to a great one.

In addition to choosing the stories for this week for their featuring supervillains, I also chose them because they featured artwork by Dick Sprang. It's apparent that the reader is in for a visual treat with the title splash page, depicting Catwoman charging on a giant Tiger towards the Dynamic Duo hanging from their ropes. This splash page sets the tone for the adventure to follow, with the larger than life tiger even anticipating the giant gorilla to come. In a story with a heavy presence of animals, you need an artist that can draw them well and Sprang certainly fits that bill. Not only does each animal look like they are supposed to, they are drawn in a detailed manner where hair and spots are concerned. One of the best drawings is of the gorilla taking a swipe at Robin, drawn with dynamism and energy. The hair trails off the body, giving the gorilla a more realistic look, while the swiping arm crosses into the next panel, allowing the strength of the arm coming towards Robin to be conveyed. Sprang's attention to detail extends not only to the animals, but to the island jungle. When the Batplane arrives on the island, Sprang could have gone with a shot closer to the craft, showing it and some trees. Instead, Sprang utilizes a long shot over the island, showing not just trees, but the "mining" camp, mountains, and a waterfall. Such details bring the setting to life and makes it standout against the city settings of most Batman stories. While the art is great throughout, my favorite panel has to be the first one of the ancient temple. The towering temple, the cat statues around it, and the wisps of fog across the panel work together to set a mood of foreboding. While Sprang's art always receives high praise from me, I feel confidant in saying that this story was one of his best.

This story has been reprinted in Batman #198 and The Greatest Batman Stories Ever Told.

Saturday, August 29, 2009

"The Case of The Deadly Gems"

Issue: Batman #131

Cover Date: April 1960

Writer: Bill Finger

Penciller: Dick Sprang

Inker: Charles Paris




Synopsis: One night in Gotham City finds Batman and Robin recieving important information in the office of Commissioner Gordon. Ted Greaves, a criminal who Batman and Robin captured several years ago, was recently released from prison and has now sent a letter threatening the lives of the owners of the Gotham Gem Company. As the Dynamic Duo arrive at the Company, they witness both a person pushed off of a giant advertising gem and the masked man responsible. The masked man loosens the advertising gem to crush Batman and Robin, but they dodge out of the way just in time. After investigating the roof and discovering a piece of cloth from the assailant's cape, they find they three partners of the firm (John Wilcox, Henry Stubbs, and Ed Carder) around the dead man's body. The dead man turns out to be Clayber, the trio's new partner, and his murderer appears to be the aforementioned Greaves. The letter sent by Greaves explains a plan to murder all of the partners of the Gem Company from youngest to oldest, in ways that match their birthstones. This makes Wilcox the next on Greaves' list and the Dynamic Duo return with him to his home to provide protection.

As Wilcox tries to keep calm by taking a walk on his grounds, he is startled by a loud roar. The roar turns out to belong to a Bengal Tiger, released from its cage by Greaves. After distracting the tiger with his cape, Batman follows Robin's suit and the pair trap the tiger with their bat-ropes. Robin wonders what the connection is between Wilcox's birthstone and the tiger, and Batman obligingly explains that Wilcox's birthstone, the moonstone, is the sacred stone of India. Batman and Robin head next to Stubbs' home, which, being a yacht on land, fits with his aquamarine birthstone. When Greaves arrives, he finds the Dynamic Duo waiting for him in the crow's nest. Needing to make an escape, Greaves throws a green lantern, once again in line with the aquamarine birthstone, on the yacht to start a fire. Batman and Robin let Greaves go and are able to suppress the fire. Afterwards, Batman deduces that Greaves can't be the murderer, since he is color-blind and Stubbs' attacker was able to specifically pick out the green lantern. Robin continues this line of reasoning, coming to the conclusion that it must be one of the remaining partners. The pair's next move is to check on Carder, as the identity of the masked man can't be Wilcox or Stubbs.

When Batman and Robin arrive at Carder's home, they find that Wilcox is also there and that they have been playing cards for the past several hours. Perplexed by this latest development, Robin's comment about nothing fitting anymore makes everything clear to Batman. Later, the Dynamic Duo and the three partners meet at the Gem Company, where Batman reveals that all three of the partners are guilty. Carder shouts to the others to grab the Dynamic Duo, a plan which proves flawed as Batman grabs Carder as he rushes at him and throws him at the other two partners. (I am not joking folks, Batman picks this guy up over his head and throws him at the other two). Batman arranged for the police to be at the Company before calling the partners, and after they are called into the room, the partners are quick to surrender and confess. It turns out that the trio had been smuggling gems into the country for years and Clayber discovered what was going on. He blackmailed the partners for a share of their profits, and when he got greedy, they decided to kill him. Batman then explains that he realized the trio was rotating the costume after noticing that the pants fit differently each time the masked man appeared, while each appearance retained the ripped cape.

Thoughts: When you read a Batman story and see a giant diamond about to crush the Dynamic Duo, you know it was written by Bill Finger. And like most of Bill Finger's other Batman stories, this is a good one. During a period when aliens and magical powers were taking over the Batman titles, Finger gives us a good old fashioned mystery story. In stories like this one, it's typical for one of the people involved to turn out to be the true culprit. Finger takes this tried and true formula and twists it, revealing all three of the business partners to be behind the crime. The birthstone gimmick he employs for the staged attacks is also effective, providing the opportunity for some unique situations. If anything, the attack on Wilcox shows how high of an opinion Gotham's citizens have of Batman, because Wilcox's partner is confident that Batman can stop a Bengal tiger before it can attack Wilcox. Batman's detective skills get the spotlight here, as it is his attention to detail that leads to the break in the case. And like I said, Batman picks Carder up over his head and casually throws him into his two partners. I like to think Bill Finger wrote that scene, realized how awesome it was, and threw in a great mystery as an afterthought to get to it.

Even into the sixties, Dick Sprang's art is as great as ever. He showed in past stories that he was skilled at drawing animals and he continues that trend with the tiger in this story. His use of close-ups add dynamism to important dialogue moments. He also employs a neat technique to name the partners and show their ages, by placing their heads within a trio of lenses. When Carder is yelling for his partners to help him rush Batman, you can tell Batman is preparing to counter him. There's even a panel reminiscent of the classic nightime panel from "The 10,000 Secrets of Batman." The only negative thing that could be said about it is that you can't really tell the costume is fitting differently, but really, that isn't too important considering how you can believe the deduction of the world's greatest detective.

This story has been reprinted in the Batman In The Sixties TPB.

Friday, August 14, 2009

"The Voyage of The First Batmarine!"

Issue: Batman #86

Cover Date: September 1954

Writer: Edmond Hamilton

Penciller: Dick Sprang

Inker: Charles Paris









Synopsis: A barge making its way across the Gotham River suddenly begins to sink, becoming a serious threat due to a cargo of nitro-glycerine. Batman and Robin are quickly summoned by the Bat-Signal and go to the harbor with Commissioner Gordon. After Gordon explains the situation at hand, Batman and Robin volunteer to retrieve the nitro, as no other diver will take the risk. The Dynamic Duo are outfitted with diving suits, submerged near the wreck in the middle of the river, and begin placing the cans of nitro in rope slings to be brought up. The pair work for almost an hour, but succeed in retrieving all of the nitro. Unfortunately, Batman and Robin have stayed underwater so long that they will die of the bends if they come up now, and must spend two days gradually reducing the pressure around them before they can return safely to the surface. Fortunately for the Dynamic Duo, a nearby salvage company is able to supply them with a pocket submarine to spend those days in, complete with a bat emblem painted on the front.

While Batman outlines the plan of gradually reducing the pressure within the Batmarine until they're safe to surface, Robin worries that "Slant" Stacy and his gang of Platinum Bandits will take advantage of them being out of action. Robin's worries prove to be justified, as the Bandits are preparing to rob a plutonium shipment from the Art Jewelery Company. Batman is already one step ahead of them and directs Robin to pilot the Batmarine to a lake near the Company. Once there, they are faced with dealing with the gang without leaving the Batmarine. They solve this dilemma by launching a salvage net out of a torpedo tube at the crooks. A couple of the Bandits are caught, but the remaining members quickly regroup and take a boat out onto the lake to drop nitro on the Batmarine. The Dynamic Duo cut the engine, having figured out its sond is how they were being tracked, and the criminals soon leave. Guessing that the Bandits' next target is at the Natural History Museum, Batman and Robin don diving suits and travel a series of pipes into an aquarium in the museum. After using an octopus' ink to hide their presence, Batman opens the main valve and begins flooding the room, driving the Platinum Bandits away once again.

All throughout the story, Stacy has mentioned a full-proof plan to ensure that Batman wouldn't be able to interfere with the Bandits' operation and after two defeats, he now puts it into action. The plan begins with the hijacking of a post office helicopter, which takes the gang to the Gotham Skyscraper. Their target is the Platinum Corporation's safe, which is at the top of the skyscraper. They cut the cables to the elevators and a section of the stairs, preventing the police from reaching them, as well as Batman since he can't leave the water. The Batmarine's periscope sees the Bat-Signal flashing a police code message about the situation. Despite the threat of the bends, Batman is seen leaving the Batmarine. he makes his way to the skyscraper and climbs its walls to the roof. Upon reaching the roof, Batman frees the helicopter pilot, who takes off to get the police. When the police arrive to a mostly defeated gang, they witness Batman collapse, supposedly to the bends. When an officer attempts to revive the Caped Crusader, "Batman" is revealed to be a radio-contolled robot that Batman had been working on while confined to the Batmarine. A few days later, Batman and Robin return to the surface safely, with Robin declaring that he never wants to go underwater ever again.

Thoughts: When I first got into fifties era Batman stories several years ago, I went about the internet tracking down all of the information on the era I could find. My searches eventually led me to Two Morrows publishing, where I found out that the nineteenth issue of their fantastic magazine Alter Ego was a spotlight of the life and work of Dick Sprang. Having already seen and appreciated his work, this was a no-brainer to order. The issue was full of great reminisces, interviews, and artwork. One of the pieces of art included was the splash page to this story in black and white, from the Batman From The 30's To The 70's collection. And it completely blew me away. The Batmarine in the background, the poses of the Dynamic Duo, the underwater world...spectacular. The color version looks great as well, but I think the piece really stands out in black and white. To this day, it's my favorite piece of fifties Batman artwork.

The premise of the story is a good one: Batman and Robin are trapped underwater while the criminal element still runs amok on the surface. How will they be able to continue to protect Gotham City? While the premise is good, several elements of the story stick out. The major one being the work arounds of the bends. Now I am not an expert on the bends, but my impression is that rising fast, no matter if you remain in water, will set off the symptoms. As such, the surfacing of the Batmarine to launch the net should have affected Batman and Robin. Even though they remained in water, the Duo's journey to the museum aquarium should have affected them as well. I liked the two ongoing mysteries, of Stacy's plan and what Batman was building, but Batman's ability to build a robot is unnecessarily suspect. If the Batmarine was presented as an already prepped bat-vehicle, I wouldn't bat an eye at Batman being able to build a robot. But the Batmarine was a normal submarine with a bat symbol painted on the front, not stocked with Batman's normal assortment of gadgets. Of course, comics have to be approached with a suspension of disbelief. Comics during the fifties were written with an eight year old audience in mind, not with the intention of being scrutinized years later. As such, I can still enjoy the story while these inconsistencies jump out at me while reading.

Considering my comments about the splash page, you can probably tell how I feel about the art. As usual, it's great work from Sprang, especially in the underwater scenes. The diving suits and Batmarine are well drawn, along with the various sea creatures. Sprang could have just drawn the underwater landscapes, but instead he puts at least one fish in almost all of the underwater panels, further adding to the undersea feel. Stacy's character design is great, with his head literally slanted at an angle. I had half a thought that he might be an homage to the villains in Dick Tracy's rogues gallery. Sprang's art also provides a bit of hilarity at the end, in the facial expression of the police officer who discovers the Batman robot.

In the Alter Ego I mentioned, there was an anecdote from Sprang noting that he would have liked to see the Batmarine worked into more stories. I agree, as it's a Bat-Vehicle that had a lot of potential for more voyages during the fifties.

This story was later retitled "The Underseas Batman!" and has been reprinted in Batman Annual #2, Batman From The 30's To The 70's HC, and DC Comics Classics Library: Batman - The Annuals Volume 1 HC.

Tuesday, August 11, 2009

"The 10,000 Secrets of Batman!"

Issue: Detective Comics #229

Cover Date: March 1956

Writer: Unknown

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Win Mortimer








Synopsis: This case from Batman's crime-file opens with Bruce Wayne and Dick Grayson watching a television program entitled "Man-To-Man." At its end, host Waller mentions that next week's show will take place in none other than the Bat-Cave. Bruce mentions that he could not turn such an offer down as Batman, since the sight of his crime fighting equipment would do quite a bit to make criminals think twice about committing a crime. The next week, Batman takes the television crew to the Bat-Cave in a sealed truck to prevent its location from being discovered. The broadcast begins in the Dynamic Duo's trophy room and later moves to the section housing all of their crime-files. Suddenly, a cable from one of the crew's cameras accidently triggers an old trophy, in the form of the Mechanical Mobster. Batman and Robin quickly shut the robot off, providing the show with an exciting conclusion. While Batman is taking the television crew back to their studio, Robin takes down fake granite put up to disguise the real rock of the Bat-Cave. While doing so, he makes a grim discovery that he reveals to Batman upon his return: the microfilm file containing a copy of their entire crime-file is missing! Quickly deducing that the robot being turned on was a diversion, the pair drive off to the television studio to confront the four member crew.

Batman and Robin catch three of the four crew members before they're about to leave and search the premises. When the Duo come up empty handed, they learn that their technician Varnor went home complaining of a headache. Batman and Robin arrive at Varnor's home to find him dazed, having been knocked out and impersonated. After consulting their crime-file for criminals matching Varnor's description, Batman and Robin determine that Mart Mathers is their most likely suspect. Batman goes off to confront Mathers, while Robin informs Commissioner Gordon of the situation. Batman finds Mathers, but is unable to prove he had anything to do with the robbery, though the $10,000 he finds makes it pretty obvious he did. Batman has a plan though, and imitating one of Mather's criminal friends, is able to convince him to seek more money for the job. Batman is able to stowaway in Mather's car and finds the criminal's hideout to be an abandoned organ factory. The gang is run by a man named Creeden, who lets Mathers into his group while gloating about possesing Batman's secrets. Using a pipe organ as a distraction, Batman grabs the box containing the microfilm rolls, but is forced to hide in a boiler to escape gunfire.

Creeden closes the boiler, trapping Batman inside. He also reveals that he has the microfilm rolls on him and that the box originally containing them is just that, a box. Thinking Batman has no chance of getting out, the crooks leave to implement their heist. Unable to contact Robin with his belt radio, Batman uses his ingenuity to snap the boiler's outside safety valve through concentrated heat by burning the microfilm box. Slipping his silken cord through the hole he created, Batman is able to open the boiler and call for Robin. Upon reaching the Bat-Cave, Batman tells Robin their only lead: the criminals' operation requires the use of a rubber boat. After running through crime-file their crime file for locations that can be reached by water, the Dynamic Duo are able to narrow it down to an underground resovoir underneath a jewel firm. due to the small size of the entrance requiring a foldable rubber boat. Batman and Robin turn out to have deduced correctly and sneak up to the crooks' raft through the use of skin diving suits. As gunshots will cause the rubber boat to sink, Batman and Robin quickly subdue the gang and return their microfilm file to the Bat-Cave.

Thoughts: This story has pretty much everything you could want from a Silver Age Batman story. You have action with the robot in the beginning, mystery with the identity of who stole the microfilm file, danger in Batman being trapped in the boiler, Batman using brains over brawn to get out of the situation in the boiler, and gadgets in the Dynamic Duo's crime-file (which is a state-of-the-art for the time card sorting machine). It's one of the most perfect examples of what a Batman story is all about, which is fitting considering it was reprinted in Batman Annual #1, which is an excellent introduction to this era's Batman. Part of what makes the story so great is the set up. Today's Batman would never permit a camera crew into the Bat-Cave, but the Batman of 1956 would; this a story that could only happen in the Silver Age. The scenes where Batman and Robin use the crime-file are nice ways of spotlighting their detective skills, as the have to quickly come with factors that can narrow down their possibilites more and more. I really appreciate how, in an opportunity where the writer could have made Batman and Robin's identities part of the crime-file, he doesn't and instead specifies the crime-file as a collection of top secret law enforcement information. My only issue with the story is Batman's ability to replicate the voice of a criminal who happens to be a friend of Mathers; the line in the story almost reads as if it is the writer speaking directly to the reader. Other than that quibble, the story is pitch perfect, and it's a pity the writer is unknown.

While re-reading this story, I was struck by exactly how brilliant of a storyteller Dick Sprang was. The second panel of the third page shows Robin running towards the robot and the reader, while the page's sixth panel shows the Batmobile driving away from the reader. The fifth panel of the fourth page is a great close up of Batman and Robin's determined faces, while still showing Varnor clutching his head in the background between their heads. Thr fourth panel of page five is a fantastic nighttime panel, complete with a dynamic image of Batman exiting the Batmobile. The fifth panel of the same page is slanted, taken aback just as Commissioner Gordon is within it. The abandoned organ factory is as large and haunting as it should be. Dick Sprang's trademark circular panels are prominent throughout the entire story. Everything about the artwork, even the cards being sorted, is dynamic. I haven't read his entire body of work, but I can't think of a story with artwork more brilliant than what Dick Sprang contributed to this one.

While nothing is ever truly perfect, this story is about as close to perfection as a Silver Age Batman story can get.

This story was later retitled "Batman's Electronic Crime-File!" and has been reprinted in Batman Annual #1, Giant Batman Annual #1 Replica Edition (1999), and DC Comics Classics Library: Batman - The Annuals Vol. 1 HC.

Wednesday, March 11, 2009

"The Incredible Team of Bat-Mite and Mr. Mxyzptlk!"

Issue: World's Finest Comics #123

Cover Date: February 1962

Writer: Jerry Coleman

Penciller: Dick Sprang

Inker: Sheldon Moldoff

Cover Artist: Dick Dillin







Synopsis: One afternoon, a crime rocket lands next to a boat company on the outskirts of Gotham City. The owners of the company quickly call the police, who in turn call in Batman and Robin. Batman drops down via a parachute and begins to take care of the crooks, unaware that he's being watched by his #1 fan Bat-Mite. Two crooks catch Batman off guard, as Robin runs to his aid. At that same moment, Superman arrives (having been called by the Dynamic Duo en route supposedly) to help Batman and Robin, but is stopped by a kryptonite ray that is fired from the top of the crime rocket. While Superman prepares to throw a boulder at the crime rocket to damage the kryptonite ray, Mr. Mxyzptlk pops in from the 5th dimension to join the party. When Superman does throw his boulder, both Bat-Mite and Mr. Mxyzptlk hurl their magic at it; Bat-Mite uses his to allow Batman and Robin to finish rounding up the crooks while Mr. Mxyzptlk uses his simply to annoy Superman.

The boulder transforms first into strange alien face, then into a purple creature with tubes across its back that spurt fire. Both Bat-Mite and Mr. Mxyzptlk try to turn the creature back into a boulder, but both fail. It is then that the imps catch sight of each other and Batman catches sight of both of them. The creature allows the crooks to escape in their crime rocket, as the heroes are occupied with preventing it from reaching the factory. A lasso tied to a giant anchor, a deep hole dug by Superman, and even Superman's strength fail to deter the creature from its path. Meanwhile, Bat-Mite and Mr. Mxyzptlk engage in a short magical duel, before realizing they're an equal match for each other. They decide to team up to get rid of the creature and attempt to cancel out the creature's fire with water from giant water faucets.

The faucets have the opposite effect, transforming the creature into a giant porcupine that fires explosive quills. While Superman destroys the giant faucets to prevent a flood, Bat-Mite and Mr. Mxyzptlk fire their lightning bolts at the giant porcupine in another effort to make it disappear. This time, the creature turns into a three-legged magnet with a white, round head. Superman uses this transformation to the heroes' advantage, attracting the crime rocket back to Earth using the magnet creature. After Batman and Robin tie up the crooks, Batman comes with an idea to get rid of the creature. He has Bat-Mite and Mr. Mxyzptlk create a duplicate of the magnet creature, which proves successful as the creatures absorb each other. Bat-Mite and Mr. Mxyzptlk realize they have overstayed their welcomes and return to their home dimensions, but not before waving goodbye and promising to return someday soon.

Thoughts: I have a couple of problems with this story, but let me start with the positive. Right off the bat, the creatures in this story are really creative. The fire spewing one on the cover in particular. No discernable eyes, but a number of flame emitting tubes, including his tail. I got quite a chuckle out of it using its tubes to spray air to float over the Super-Hole. Also, how can you go wrong with a porcupine that launches exploding quills? The final creature takes the prize for the most bizarre, having legs at the prongs and the base, in addition to a ball shaped head resting in the "U" of the magnet. While the art still looks a little off compared to the Batman books, Dick Sprang's sense of design is still excellent. Also, it was nice to see Batman come up with the plan to defeat the creature. He is the world's greatest detective after all. Lastly, one fun fact: this issue has a full page ad for the second Batman Annual.

The main problem I have with the story is how it continues off of the first Bat-Mite/Mxyzptlk team up. At the end of that story, we saw Mr. Mxyzptlk swearing that he'd come up with a scheme to get his revenge on Bat-Mite. Going into this story, one would think that the next story would see Mr. Mxyzptlk coming up with his plan and put it into action. Instead, we see Bat-Mite and Mr. Mxyzptlk engage in a magical duel for two panels and then agree to team up to defeat the creature. It's not even a begrudging one; Mr. Mxyzptlk is clearly happy to team up. I like the idea of the use of both imps' magic creating a creature they can't wish away, but the story could have been done in a way that kept the animosity between the two. It's even more strange that the two stories don't match up as both Bat-Mite/Mxyzptlk stories had the same writer. I had a few minor problems as well. First, how did these common crooks get a rocket, let alone a kryptonite ray? Usually when criminals show up they're of the common variety, but this gang clearly has connections. Also, how was Batman able to lift the rope connected to the giant anchor when they attempt to lasso the creature. Superman is part of the story; why not have him use his super strength? This is still a fun story, but a step down from the first team up of Bat-Mite and Mr. Mxyzptlk.

This story has been reprinted in the Showcase Presents: World's Finest Vol. 2 TPB

Monday, March 9, 2009

"Bat-Mite Meets Mr. Mxyzptlk"

Issue: World's Finest Comics #113

Cover Date: November 1960

Writer: Jerry Coleman

Penciller: Dick Sprang

Inker: Sheldon Moldoff

Cover Artist: Curt Swan







Synopsis: The story begins with a giant robot breaking its way into the Gotham City Bank. Bullets don't make a dent in it, but the citizens of Gotham need not fear, for Batman and Robin soon arrive on the scene. Inside the robot, two gangsters laugh at the thought of the Dynamic Duo attempting to stop them. Batman and Robin hop atop a large fuel tank and generate a flame that melts the tar in the road around the robot. Unfortunately, the robot is equipped with jets that allow it to fly and escape the tar. Luckily, Superman is in town (on assignment as Clark Kent) and throws a large boulder in the direction of the robot to stop it. As the boulder flies past the Dynamic Duo, it suddenly turns into a disproportioned figure of Superman and falls into the street. Such a transfiguration can mean only one thing: Bat-Mite has come to pay his favorite hero a visit.

Batman asks the imp why he is pestering Superman and Bat-Mite replies that he wants to see the Dynamic Duo perform incredible feats, not the Man of Steel. Superman's super-hearing picks up the robot's rampage and Bat-Mite tells him that he'd better allow Batman and Robin to tackle the mechanical menace. He looks like he wants to throttle the little Mite, but Batman keeps the peace and persuades Superman to let him and Robin try to handle it. Handle it they do, as they topple a statue onto the robot, damaging it and knocking out the criminals inside. At the same time, Superman is being terrorized by trees that have the heads of their animal namesakes. The blame for this is put on Bat-Mite, but for once, he is not responsible for the magical goings on, as Superman's imp foe Mr. Mxyzptlk appears. The pair of imps have a conversation about what they use their powers for, culminating in Mr. Mxyzptlk telling Bat-Mite that he and he alone annoys Superman. Bat-Mite declares that he'll do as he pleases, kicking off a magical battle for the (Silver) ages.

Mr. Mxyzptlk turns maple syrup on a billboard into the real thing, covering Bat-Mite. Bat-Mite uses his magic to spray it off himself into the street, a mess that Superman cleans up by spinning at terrific speeds and using his head as a mop. Mr. Mxyzptlk then turns a series of smoke rings solid, constricting Bat-Mite with them. Bat-Mite turns the smoke rings into lightning, throwing them at Mr. Mxyzptlk. At a standstill, they both disappear to come up with a plan to outwit the other. Later, Batman and Robin are driving on the outskirts of Gotham when a one eyed monster appears, courtesy of Mr. Mxyzptlk. The Dynamic Duo look doomed, but Superman arrives to throw the monster into space. Mr. Mxyzptlk tells Bat-Mite that that will teach him to pester Superman. Bat-Mite has never thought of himself as a pest, but the comment gives him an idea.

Mr. Mxyzptlk's next trick is to create a real volcano, which Bat-Mite turns into a pipe, causing Batman, Robin, and Superman to laugh. Not to be made a fool of, Mr. Mxyzptlk gives an abandoned storage house creature legs, sending it walking. Bat-Mite notices it resembles a caterpillar and turns it into a butterfly, prompting more laughter from the trio of heroes. Angered by the laughter, Mr. Mxyzptlk returns to the 5th Dimension to come up with a plan to make Bat-Mite miserable. Bat-Mite pats himself on the back for coming up with the idea to pester Mr. Mxyzptlk, but changes his demeanor as Batman, Robin, and Superman surround him with their arms crossed. After Bat-Mite returns to his dimension, Batman hopes that he doesn't return too soon, to which Superman adds that he hopes Mr. Mxyzptlk doesn't return at the same time Bat-Mite does. "Brrr...what a pair they make!"

Thoughts: Here it is, the first meeting of the magical imps of the DC Universe. This story takes a bit to build up, but once the players are assembled, it's a heck of a show. Page after page of alternate dimensional magic, as Bat-Mite and Mr. Mxyzptlk try to one up each other. The main distinction between to two is that Mr. Mxyzptlk uses his powers purely to annoy, while Bat-Mite uses his to help his hero, unintentionally annoying him. It's a nice twist for Bat-Mite to intentionally turn to the path of pestering to turn the tables on Mr. Mxyzptlk. Although Bat-Mite is quite a pest in this story before that, mostly due to him throwing Batman and Robin at a tentacle monster. As with most Bat-Mite stories, this one is chock full of DC Silver Age fun. One panel has Bat-Mite replying "Impossible!" looking right at the reader when Batman mentions to Superman he and Robin might not be able to stop the robot. Another one has a smiling Bat-Mite saying, "What do all caterpillars finally become?", flying at Batman and Robin who look hilariously surprised. The biggest gut buster however is the previously mentioned scene where Superman cleans up the syrup. Spinning around upside down, using his hair as a mop, wearing a look of intense concentration. Silver Age brilliance at its finest.

The penciller for this issue is Dick Sprang, with inks interestingly enough by Sheldon Moldoff. Dick Sprang's interpretation of Bat-Mite is great, rounder and more like a little man than an imp (which is what the Mite's been saying all along). In my original post, I said I might prefer Sprang's interpretation to Moldoff's. Looking at some Bat-Mite stories after I read this story, I gotta say Moldoff is still number one. While Sprang's art is quality as usual, something seems off about it. I don't know if it's Moldoff's inks, but there seems to be a noticeable difference between his work in World's Finest and that of the Batman titles. While the story's a blast, I do have a few quibbles with it. When Bat-Mite first appears, Robin makes a comment that seems to hint it's Bat-Mite, but when the imp appears, he acts surprised. Likely a case of mismatched word balloons. Also, I really doubt that the statue falling on the robot would only knock the criminals out. Other than those two points, this was a great first meeting of DC's premiere magical imps, and as Superman forshadowed, it wasn't the last.

This story has been reprinted in the World's Finest Comics Archives Vol. 3 HC and the Showcase Presents: World's Finest Vol. 2 TPB.

Thursday, February 19, 2009

"Batman - The Superman of Planet X!"

Issue: Batman #113

Cover Date: February 1958

Writer: France Herron

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: One evening, Bruce Wayne finds himself compelled to don his Batman costume. Puzzled as to why he is going on patrol without Robin, he flies off in the Bat-Plane unsure of where he's going. Suddenly, Batman's head begins to spin, and a moment later, he finds himself no longer in the Bat-Plane. A voice welcomes Batman and reveals to him that he is on the planet Zur-En-Arrh. Batman gains his bearings and comes face to face with another Batman clad in red, yellow, and purple. The Batman of Zur-En-Arrh informs Batman that his planet needs Batman's help and relates how he was inspired to become a costumed hero for his world after observing Batman's heroism with a powerful
telescope.

After a tour of the Batcave of Zur-En-Arrh, the Batman of Zur-En-Arrh shows Batman the Bat-Radia, which "issues electronic molecules that cause controlled disturbances in the atmosphere." With introductions out of the way, the Batman of Zur-En-Arrh tells of invaders approaching Zur-En-Arrh, prompting Batman to ask how he can help when even the technology of Zur-En-Arrh is not enough. The Batman of Zur-En-Arrh then fires a ray gun at Batman, and to the Caped Crusader's surprise, the bullets bounce off of him. The Batman of Zur-En-Arrh tells him that because of Earth's elements, Batman gains super powers on the planet. Batman finds that he can bend metal and fly, remarking that he has become just like Superman on Earth.

Batman finds out about his super-powers not a moment too soon, as the alien invasion of Zur-En-Arrh begins. The invaders fire nuclear orbs from cannons at the planet, but Batman hits them away with the wreckage of one of the cannons. Batman then flys at the invaders to attack them head on, but is surprised when they suddenly turn invisible. They reappear, but only long enough to reveal an army giant robots. The pair of Batmen seem outmatched until the Batman of Zur-En-Arrh acts on a hunch that the Bat-Radia would disrupt the electrical force that caused the invaders' invisibility. The hunch pays off, and the invaders flee from the planet after Batman lassoes the robots with a Super-Batman made length of wire. The Batman of Zur-En-Arrh thanks Batman for his help and offers him the Bat-Radia to place in his trophy room. Batman then finds himself back in the Bat-Plane and wonders if his adventure on Zur-En-Arrh actually happened. The answer? Well...I'll let Batman tell you:




















Thoughts: This is one of my favorite fifties Batman stories, even before the recent "R.I.P." arc in Batman. Right off the bat (no pun intended), you have great art by Dick Sprang. You gotta dig the Batman of Zur-En-Arrh's costume and the amount of detail put into the Bat-Radia when it first appears. I've mentioned a number of times on here already how much I like Sprang's art, but I don't think you can praise his work enough. He's as definitive a Batman artist as Neal Adams in my mind.

Dick Sprang's great art is also accompanied by a great story. You've got aliens, robots, and a Super-Batman; what more could you ask for in a Silver Age story? I always get a kick out of seeing Batman team up with whatever alternate Batmen the writers of the fifties could come up with and the Batman of Zur-En-Arrh is one of the best. There's no question that Batman's one of the greatest super heroes when aliens are inspired by him to don a suit of their own. Batman gained a number of powers during the late fifties and early sixties, and I'm sure he gained Superman's a couple of times. But playing golf with nuclear orbs? That had to have been a first.

This story has been reprinted twice in the past and is set to be reprinted a third time in the upcoming Batman: The Black Casebook trade paperback. Whether you're a fifties Batman fan or interested in reading the Batman of Zur-En-Arrh's first appearance after reading "Batman R.I.P.", "Batman - The Superman of Planet X!" is a must read.

This story has been reprinted in Batman Annual #2 and the Batman In The Fifties TPB.

Friday, December 12, 2008

"City Without Guns"

Issue: Detective Comics #196

Cover Date: June 1953

Writer: Bill Finger

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Winslow Mortimer







Synopsis: The story opens with gang boss Frank Lumardi escaping from the Gotham police via a speedboat. One month later, Bruce and Dick arrive in London, with Bruce hoping to study the crime fighting methods of Scotland Yard. Meeting up with Inspector Deggers, Bruce learns of Scotland Yard's no gun policy and sees that on a wall of crime fighter portraits, Batman and Robin's has been ripped from its frame. Deggers is unwilling to divulge any information concerning the portrait and soon departs when an alarm sounds in Leicester Square. Batman and Robin are quick to follow Deggers, discovering that the alarm was sounded due to the theft of an apparently important briefcase. The thieves turn out to be a gang led by Lumardi, who escape when Batman has to prevent a bus struck by a stray bullet from crashing.

Batman and Robin meet up with Deggers, who informs them that the stolen briefcase contained 8,000 pounds (roughly $20,000). While mulling over what to do next without a Batcave, the Dynamic Duo run into Chester Gleek, England's #1 Batman and Robin fan. Lightly dismissing him at first, Chester insists he shows them his laboratory, which turns out to be exactly like the Batcave. After Robin reads a crime file on Lumardi, Chester leads Batman and Robin (passing a portrait of the Duo) to his garage, which houses a replica of the Batmobile. Using their knowledge of Lumardi's love of horse racing, Batman and Robin track down his gang, but the imitation Batmobile is no match for gunfire. Borrowing a horse, the Duo duke it out with the gang at a wax museum, but lose them due to the Pickwick Bicycle Club riding by.

Batman and Robin return to Scotland Yard to confer with Deggers. The defacing of a statue of Isis appears to indicate Lumardi's next crime, but Batman cannot deduce what it might mean. Then Deggers makes a comment about the upper part of the Thames river being referred to as Isis and Batman is able to draw a connection. That night, Lumardi's gang breaks into a Captain Percy's ship on the Thames, which holds an old treasure chest. Batman and Robin were prepared for the gang, subduing all of them except for Lumardi. After a battle with Lumardi in the Oxford belltower, Lumardi stops cold as three riflemen aim in his direction. The trio turns out to be a campus drill team, with Lumardi ironically being apprehended by guns in a city without them. But what of the portrait of Batman and Robin missing from Scotland Yard? It turns out the portrait was originally donated by Chester Gleek, then stolen by him when he saw it hanging beside such "inferior" detectives such as Sherlock Holmes.

Thoughts: If there was one thing Batman did a lot of in the forties and fifties, it was travel. Whether it was traveling through time thanks to Professor Carter Nichols, around the world, or into outer space, Batman and Robin fought injustice wherever (and whenever) it may be. In fact, there were two giant issues published chronicling the Dynamic Duo's travels. The first, Eighty Page Giant #12 from July of 1965, focused on Batman and Robin's travels to strange worlds. The second, Batman #223 from July/August of 1970, focused on adventures spanning the globe. Both contain a number of fun, fifties Batman cases that take Batman out of his normal environment of Gotham City.

"City Without Guns" is one such story, taking Batman across the pond to merry old England. The background mystery of Batman and Robin's missing portrait is a nice supplement to the Lumardi case. Chester Gleek is a fun, fanboy character, although I have to wonder how he was able to replicate a loose version of the Batcave, including the crime file (I fully admit that a previously published story involving the Batcave, a la "The Batman Dime Museum" from 1955, might clear that up). Lumardi being foiled by the drill club in the end was a clever bit on Bill Finger's part. Dick Sprang, as always, provides classic Batman artwork. My favorite panel in the story is that of Batman after Lumardi sets the bells in the bell tower off; the "Bongs" of different sizes and colors surrounding Batman were quite effective. The only flaw in an otherwise classic fifties story is Bruce Wayne possessing a letter of introduction from Commissioner Gordon for Deggers. It wouldn't take much detective work to connect the newly arrived Bruce Wayne and Dick Grayson to Batman and Robin swinging around London.

*Special thanks to David Morefield for the blog's awesome new banner.

This story has been reprinted in Batman #223, a 64 page giant issue.

Thursday, November 6, 2008

"The Crazy Crime Clown!"

Issue: Batman #74

Cover Date: December/January 1952/1953

Writer: Alvin Schwartz

Penciller: Dick Sprang

Inker: Charles Paris

Cover Artist: Win Mortimer







Synopsis: One evening on the way to an opera, Bruce Wayne and Dick Grayson see a woman getting grabbed and disappearing into the dense fog filling the night. The laughter that follows tells Bruce and Dick that The Joker has struck and they run after him. Using the cover of the fog to change into Batman and Robin, the Dynamic Duo come upon the woman, who has fainted and is missing her jewels. The fact that the woman's jewels is curious in that it's common knowledge that due to financial hardship, her jewels are fake. The Joker continues to rob worthless objects, stealing wooden coins painted gold from a bank and cutting out a Mona Lisa from a billboard. Batman and Robin are bewildered by the nature of The Joker's crimes and become even more so when The Joker is arrested at police headquarters trying to deposit his worthless items as if he were at a bank! At Joker's trial, a psychologist's report convinces the judge to sentence The Joker to an insane asylum, which gives Batman an idea as to why The Joker has been committing such crazy crimes.

As it turns out, a bank clerk who can't remember where he hid the $1,000,000 he embezzled is at the same asylum The Joker as been sentenced to. The reason for The Joker's crimes now made clear, Batman goes undercover as a mind reader to expose The Joker's plan. At the insane asylum he meets a number of delusional individuals, including men who think they're Isaac Newton, Christopher Columbus, and even Batman. Though "Minos" is able to flip a man who believes himself to be a prize wrestler over his head, The Joker is not convinced of his mind reading abilities. The Joker's view is changed when "Minos" is able to read the bank clerk's mind and discover the hiding place of the embezzled money (in actuality, the location where Robin is lying in wait to capture The Joker). The Joker whispers to "Minos" that he plans on breaking out the night and he is welcome to join him, causing Batman to think he has The Joker trapped. The tables are turned on Batman however, when The Joker knocks him out, puts him in a straight jacket, locks him in a padded room that's filling with water (via a hose), and reveals to him that he knew something was fishy because the clerk had revealed the location of the hidden money in his sleep the night before. He even has the Batman costume that was hidden under Bruce's mind reader disguise.

As The Joker makes his escape down the asylum wall, he hears someone mentioning to Batman that he can still catch The Joker if he hurries. Confused, The Joker returns to the room and finds none other than Bruce Wayne (Bruce having discarded his mind reader outfit in the water). The Joker thinks he's actually crazy until he sees the ventilator and realizes Bruce called down it to fool him. He then makes the next logical conclusion and shouts in triumph that he has discovered Batman's identity, when Batman looks in through the room's window! He leaps at Bruce, who pointed out he must be the fake Batman, as The Joker starts to lose his head. Robin swings through the window and knocks out The Joker, who after the two Batmen is happy to be taken into custody. Batman then jumps at Robin having not called for him and Bruce tells him to watch out. Later in in the office of the director of the insane asylum, it's revealed that Joker's removal of Batman's utility belt sent a distress signal to Robin and Bruce's yell down the ventilator attracted the inmate who believed he was Batman. The story ends with the Batman inmate cured due to a collison with The Joker (he has no memory of Batman's identity) and The Joker revealing the location of the embezzled money to prove to himself that he was sane after seeing two Batmen.

Thoughts: The first item of note is the characterization of The Joker. In his earliest appearances, you would expect for there to be a few bodies by the end of a Joker story. As time passed however (and by the mid 1950's, due to the Comics Code Authority) The Joker drifted further and further away from his murderous plans and instead committed to ones with a commical gimmick. In this story we see him steal worthless objects to be deemed insane so that he can discover the location of some hidden money. While a thought out plan, it's much less sinister than his earliest capers that usually involved poisoning people with Joker toxin. For example, when a policeman catches Joker stealing the wooden coins, The Joker stops him with quick drying plastic. If The Joker from the forties had been caught, the policeman wouldn't have lived long enough to recount his story.

There are a number of good parts in the story. When trying to deduce the motive behind The Joker's crimes, we see that part of the trophy collection within the Batcave is made up of trophies of past Joker crimes that Batman and Robin can study for a connection. Bruce's disguise as "Minos The Mind Reader" is a nice instance of Batman's detective skills coming into play. And of course, the mind games Bruce plays with The Joker concerning whose identity is whose which get even better when the fake Batman joins in. While there are a lot of fun moments, there are also several flaws in the story, all of which concern Batman in his disguise. One has to wonder why The Joker wouldn't question how a mind reader can flip a man with the stature of a wrestler with his feet. That should have been the moment that raises the red flag that "Minos" wasn't who he said he was. Instead, Bruce's phony location of the hidden money is what causes The Joker to become suspicious. This would be a logical connection to make, except for the fact that since Bruce is posing as a new member to the asylum, The Joker should just brush him off as another delusional inmate. Finally, if The Joker removed the Batman costume from under Bruce's mind reader disguise, wouldn't he also remove the makeup and turban?

As always, Dick Sprang provides some excellent artwork. His Joker is rather distinct, with the cheeks pushed out so far that when The Joker smiles they form a triangle with his chin. He draws a great Joker grin too, along with his other facial expressions ranging from surprise to confusion to full on crazy. In my opinion, the best and most hilarious moment in the story is not even in the story itself, it's the opening splash page. The scene is a beach. In the background we see Batman and Robin with looks of surprise on their faces. In front of them, a crying child weeps to the Dynamic Duo, "Baw! The Joker stole my mud-pies Batman!". In the foreground we see The Joker, sitting in the sand, crazy grin on his face, making mud-pies and exclaiming, "Mud-pies! Hundreds of mud-pies! And they're all mine! Ha-Ha-Ha-Ha!". Sprang executes it perfectly and it's absolutely hilarious. On a final art note, it's interesting that a story in the issue other than The Joker story was chosen as the subject for the cover.

This story has been reprinted in The Greatest Joker Stories Ever Told (1988) TPB and HC and the Stacked Deck HC.

Tuesday, October 28, 2008

"The Batmobile of 1950"

Issue: Detective Comics #156

Cover Date: February 1950

Writer: Joe Samachson

Penciller and Cover Artist: Dick Sprang

Inker: Stan Kaye








Synopsis: While attending a party, Bruce Wayne sees a group of criminals leaving a nearby mansion. Volunteering to be part of a magician's disappearing act, Bruce escapes from the party (and his boring date) via the cabinet's false back. After changing into Batman, Bruce contacts Dick and tells him to change into Robin and bring the Batmobile to his location. Batman and Robin pursue the criminals, only to plumet to the river below after a bridge they're driving on is destroyed by dynamite planted by the crooks. Robin makes it through without a scratch, but the Batmobile is totalled and Batman's left leg is injured, confining him to crutches.

Batman isn't fazed by the news of the Batmobile, as he has been planning to build a new, more advanced Batmobile. While the underworld laughs at Batman's injury, Robin begins building the new Batmobile from Batman's plans while Batman directs him from a chair (he is injured after all). One night after an unsuccessful attempt at solo crimefighting, Robin returns to find the Batmobile finished and ready to roll. Batman and Robin get right to work, driving to the crime scene from earlier that night and obtaining a map left behind.

Using the miniature crime lab in the back of the Batmobile, Robin locates the gang's hideout and sneaks into it when he and Batman arrive. Batman is able to see what Robin sees via a televison camera on his chest. Robin gets surrounded and Batman bursts through the wall to rescue him, allowing the criminals a head start. They try to evade Batman and Robin through the same bridge trap, but the "rocket tubes" on the new Batmobile allow the Dynamic Duo to evade the gap in the bridge. Batman and Robin continue their pursuit and take an alternate route to get ahead of the criminal gang. They create a smokescreen and underneath it knock out the gang and bring them in. The story ends with the revelation that Batman had been able to walk for a few days now, but kept playing invaild to see if the Batmobile would be able fill in for him if needed.

Thoughts: As this story is from the beginning of the fifties, it does not feature the aliens and strange happenings that would become trademark of the fifties era Batman. A huge leap in logic needs to be taken however when it comes to the first bridge sequence. From the height they fell and their lack of superpowers, Batman and Robin probably shouldn't have survived the fall, with Robin hitting the water and Batman hitting dry land in the Batmobile. Suspending disbelief, the story is a lot of fun and a good introduction to the 1950's Batmobile.

The revelation that Batman has been secretly back to full health is all the funnier when combined with the title page at the beginning of the story. One panel shows the criminals laughing at newstories of the Caped Crusader's bum leg, while the opposite panel sees Batman reading the newspaper and chuckling to himself while Robin works on the Batmobile. One thinks that Batman must have been kicking back and chuckling to himself, secretly able to lend a hand, while Robin worked at building the Batmobile.

The best sequence of the story is probably the one where Robin attempts to apprehend the criminals on his own. First there's the panel where Robin is beaten back by a bag of flour one of the crooks had brought along in anticipation of Robin making an appearance. Then there's the scene where Robin attempts to pursue the criminals in a pitiful Jalopy with a flag declaring "My Kingdom For A Horse!", all the while getting laughed at by the people on the sidewalk. You have to feel sorry for the Boy Wonder, caught off guard by a bag of flour and forced to endure everyone's laughter due to his temporary transportation. We see a number of the new Batmobile's features in the story, from the miniature crime lab to the miniature video camera and televison to the miniature Bat Signal. Compact was the name of the crime fighting game in 1950, with the Batmobile being converted into pretty much a miniature Bat Cave on wheels.

Dick Sprang provides some classic Golden Age artwork, from the grinning faces of gloating gangsters to the design of the new Batmobile itself, investigation to action scenes, his art is solid. An interesting Easter Egg is that in the panel where Dick gets the call from Batman, he's reading an issue of Action Comics. The only minor quibble I have with the art are the one panel side views of Bruce and Dick. While distinctly Sprang, they just don't look quite right.

This story has been reprinted in the Batman In The Fifties TPB and in DC 100 Page Super Spectacular DC-14.