Showing posts with label Sheldon Moldoff. Show all posts
Showing posts with label Sheldon Moldoff. Show all posts

Thursday, April 7, 2011

"Bat-Girl!"

Issue: Batman #139

Cover Date: April 1961

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: The introduction of Bat-Girl begins with Batman, Robin, and Batwoman fighting the Cobra Gang at an exhibit of new scientific equipment. It seems that the Dynamic Trio has thwarted the elements of crime once again, when the remaining member of the gang traps them in an electronic-ring. The criminal begins to tighten the ring, but is felled by a sudden kick from Bat-Girl. After turning off the device, she leaves through the window she came from, leaving Robin to wonder who she is. The answer is made clear to Batwoman when she later returns to her Bat-Cave, where her niece Betty stands in the costume. The story then flashes back, showing Betty arriving for a visit and later watching Batwoman capture thieves robbing a school supplies manufactrer on the news. When Betty found gold stars in Kathy's brush, she deduced the truth, made her own costume, and followed Kathy. Kathy is of course worried about her niece getting injured and asks Batman for advice. He suggests that Kathy tell her that she can be Bat-Girl after a lot of training, to stall Betty until she has to leave.

Kathy puts this plan into action, having her practice on a trapeze and read books on criminal law. Days pass, with Kathy going out on patrol at night and Betty left to study. One night, she throws a book in frustration and knocks particles loose from one of the Cobra Gang's shoes. Studying them under a microscope, she identifies them as traces of cellulose acetate and sets out to find the Gang's hideout to prove herself to her aunt. She finds the Gang in an abandoned rayon factory and attempts to distract them with a self-inflating balloon so she can lasso them. Her plan backfires when the surprised boss' cigar pops the balloon in her face and the Cobra Gang takes her as a hostage to get their fellows released. At first distraught at the situation due to recklessness, she collects herself and looks for a way to fix things. Cutting some sheets of carbon paper into bat shapes, she sends them out an exhaust vent, which alerts a shoe shiner to call the police. The Dynamic Trio soon arrive and begin subduing the Cobra Gang, but are stopped when the holds a gun to Bat-Girl's head. Bat-Girl fakes fainting and knocks the gun out of his hand, resuming the fight. After the Gang is turned over to the police, Bat-Girl apologizes for her foolishness and Batwoman, accepting that she saw the recklessness in her actions, tells her that she proved herself to be a good crimefighter. Excited, she poses that maybe her and Robin can work on a case together sometime. Asking the Boy Wonder if that's a date, the story ends with Batman and Batwoman chuckling at Robin's embarrassment.

Thoughts: In comparison to Batwoman's first story, Bat-Girl's debut introduces the character right. When she first appears, she saves the Dynamic Trio from a criminal's trap without sexist comments about her being a girl. In the flashback, we see Betty noticing that Kathy disappears every night, showing her to be inquisitive before she finds the stars. While the acrobatic and crime training during Kathy's attempt to stall refine and improve the skills Betty could use as a crime fighter, she learned about the cellulose acetate in school, showing a natural intelligence. When the Cobra Gang captures her, she laments how rash her actions were, but then finds a way to get in touch with the rest of the Bat Family rather than stepping backward into being a damsel in distress. This is even more apparent when, with a gun to her head, she fakes a very damsel in distress action and disarms the criminal. Bat-Girl is shown to posses all the ability of a super-heroine without the sexism that Batwoman was saddled with.

While Batwoman wanting Betty not to be Bat-Girl may appear hypocritical after Batman had wanted her to stop fighting crime, it should be remembered that Betty is Kathy's niece. Her worry about her getting hurt is genuine, not covered up sexism like in the previous story. And given how much more forward thinking this story is, I would like to think that Batwoman went to Batman for advice because he has had experience raising a youth who is a crimefighter. Speaking of Batwoman, her characterization is much better, fighting alongside Batman and Robin as an equal rather than being viewed as a nuisance. However, her fighting criminals in a school supplies factory is a little suspect and her being unable to figure out Bat-Girl's identity don't reflect well on her. Knocking chairs and boxes of gold stars, as well as flipping criminals over her head, does reflect better than the purse based crimefighting tools of her first appearance. And while Betty has a utility-purse, the self-inflating balloon and Bat-Lasso are also improvements. While Robin still says things like "an inexperienced girl is bound to get hurt pursuing crooks" and "not bad - for a girl," these statements don't come off as sexist as they did when directed at an adult, but as the reaction of a boy to a girl his age.

As usual, Sheldon Moldoff brings his cartoony charm to the story's pages. Before I comment on the story, I should say a few words about Batwoman and Bat-Girl's costumes. While Batwoman's costume does not say "creature of the night" like Batman's does, but I do like how it is distinct from his. While the color scheme for Batwoman's costume might strike one as oddly different, the colors of Bat-Girl's costume match Robin's. This matches her up with her counterpart in the Dynamic Duo, while still staying unique. As far as the designs of the Cobra Gang, they begin as entertaining wearing scaly hoods and capes along with traditional comic book criminal suits. Then, the boss shows up in a full cobra hood costume and you know Moldoff had a blast drawing Gotham criminals that offered more creativity than the norm. In this story, there was a distinct piece of art that stuck out as a mistake and one that caught me by surprise. The mistake occurred in the scene with the balloon, where in one panel the balloon flies to the left of the panel as Bat-Girl enters from the window on the right side of the panel. In the next panel, Bat-Girl is suddenly on the left side and getting dazed by the balloon popping, rather than her approaching from the right side. However, the panel where the Cobra Boss holds a gun to Bat-Girl's head caught me by surprise, as I didn't expect for a Silver Age comic at this time to allow something so mature.

This story has been reprinted in Batman Annual #7, the Batman From The 30s to The 70s HC, and the DC Comics Classics Library: The Batman Annuals Volume 2 HC.

Tuesday, April 5, 2011

"The Batwoman!"

Issue: Detective Comics #233

Cover Date: July 1956

Writer: Edmond Hamilton

Penciller: Sheldon Moldoff

Inker: Stan Kaye

Cover Artist: Sheldon Moldoff








Synopsis: The debut of Batwoman begins with Batman and Robin heading towards a new air terminal after the Bat Signal shines in the sky. Unbeknownst to them, the criminals are already being subdued by the Batwoman. She is handcuffing the crooks by the time the Dynamic Duo arrive, running off afterward with the pair in pursuit. They try to catch up to her in the Batmobile, but her Bat-Cycle loses them in a narrow alley. The next night at a world premiere, the Batwoman prevents a diamond thief's robbery, once again racing away. The rest of the jewel gang attempt to get the drop on the Dynamic Duo while they search for Batwoman, but once again she is there to save them. Later, Robin laments that she is making the Caped Crusader look bad, but Batman does not care about that, worried instead about the risks the Batwoman is taking.

At that moment, Batwoman is returning to her own Bat-Cave, located in an old mine tunnel in the suburbs. After changing out of her costume, Batwoman is revealed to be an heiress named Kathy Kane. Reflecting back, we find out that she was a skilled circus trapeze and motorcycle stunt performer who wanted to use her skills to fight crime like Batman. After inheriting her uncle's fortune, she builds a mansion, outfits a Bat-Cave with equipment underneath it, and adopts the super-heroine identity of Batwoman. Back in the present, Bruce Wayne attends a party at Kathy Kane's mansion, where Batwoman comes up in the conversation. Bruce and Kathy appear to hit it off, but abruptly say goodbye to each other when the Bat-Signal appears in the sky. They reunite as Batman and Batwoman at the "Tomorrow Club," where dodging fake Martian idols leads them to respect each others acrobatic skill. Batwoman is able to throw a net on the criminal, but not before he knocks out Batman when the Caped Crusader jumps between Batwoman and the giant robot hand the crook was operating.

Batwoman has the opportunity to discover Batman's identity, but does not as he got knocked unconscious saving her from getting hit. Batman comes to as Robin arrives; the Caped Crusader proceeds to interrogate the criminal, who refuses to talk. Despite his silence, Batman deduces that he must have been a distraction so that his boss Hugo Vorn could commit a crime elsewhere. His suspicions are confirmed when he sees an advertising blimp heading towards the mint. The Dynamic Duo and Batwoman arrive as the mob lands, immediately leaping into action. Using her shoulder-bag strap as a makeshift Bat-Bolo, Batwoman ties up Vorn as he makes for the blimp, which Batman apparently sees as giving her the right to turn the mob over to the police. In reality, Batman left her to it so he could use circus terms she spoke earlier to discover her identity. Back at the Bat-Cave, an analysis of the Dynamic Duo's files not only uncovers her identity as Kathy Kane, but where her Bat-Cave is located. The pair confront her when she returns and Batman convinces her to give up her career as Batwoman. The story ends with Batwoman's portrait from her Bat-Cave hung in Batman's trophy room, with Robin wondering if one day they'll fight crime with her as a Dynamic Trio.

Thoughts: This story is an important one for the era, as it is the first appearance of Batwoman, but it is also deeply flawed. Theses flaws come from the fact that the Comics Code Authority at the time had guidelines that were inherently sexist when it came to female characters. As Michael Uslan cites in his introduction to Batman In The Fifties, "The inclusion of females in stories is specifically discouraged. Women, when used in plot structure, should be secondary in importance, and should be drawn realistically, without exaggeration of feminine qualities." As a result of this stance, Batwoman does not come across as a full character. The story begins with one of the crooks saying, "Ha ha, what can she do?," before the other crook is knocked out by Batwoman spinning a giant globe. This showing of Batwoman as a capable super-heroine in the face of sexism is short lived, as she subdues the other criminal using a powder puff from a shoulder bag and then chains the two together with charm bracelets disguised as handcuffs. These gadgets continue, as she stops the diamond thief by reflecting light in his face using a compact-mirror and a perfume flask containing tear gas stops the rest of the jewel gang later. While I can understand wanting to differentiate Batwoman's equipment from Batman's, this was not the way to do it.

The making light of Batwoman because she is a woman is not limited to the criminal, but extends to the Dynamic Duo too: Robin says "A girl saving you? It's ridiculous!" and Batman himself says "This is no place for a girl." While Kathy being inspired by Batman to use her acrobatic skills to fight crime is fine, his picture on her desk in the next panel introduces a romantic angle that is unnecessary. At the party, Kathy asking "how any woman could ever equal the great Batman," Bruce suddenly voicing admiration for Batwoman's courage, and the two lamenting if only they could tell the other of their costumed identities, furthers the wrong ideas of the story. Its attempt to show Batman wanting to end Kathy's career as Batwoman because he fears for her safety, not because she has made him look bad as Robin sees it, just comes across as more sexism. This is furthered as his reason for Kathy to give up crime fighting, if he uncovered her identity eventually a criminal would, is an unlikely one. It is shown to be an even poorer reason in the next panel, as Kathy is revealed to have assembled cameras and instruments to take photos, x-rays, and height and weight records that would allow her to uncover Batman's identity, showing how intelligent she is. That Batman hangs her portrait in the Bat-Cave at the end just adds insult to injury. While the story shows that Kathy Kane had the intelligence and acrobatic skills which would make her a fine super-heroine, the sexism of the time that pervades it prevented the character from achieving that status.

This story has been reprinted in Batman Annual #4, the Batman From The 30s to The 70s HC, the Batman In The Fifties TPB, and the DC Comics Classics Library: The Batman Annuals Volume 2 HC.


Thursday, March 31, 2011

"Bat-Mite's Super-Circus!"

Issue: Detective Comics #310

Cover Date: December 1962

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: Bruce Wayne and Dick Grayson are enjoying a moment of relaxation, noting that sooner or later Batman and Robin will be needed. Meanwhile, Bat-Mite has returned to the crime fighting pair's dimension and is eager to see his hero perform more fantastic stunts. He transforms an old mining town into a variety of objects (including a statue, pirate ship, castle, and fountain), seeing it as a perfect setting for more fun. The next day, Bat-Mite diverts a trio of crooks into going to his circus, where he gives each of them a super-power. The Dynamic Duo first contends with a crook who can stretch, dodging his extended reach by jumping from the ship they boarded to the statue. The second criminal, a human cannonball, rolls toward the statue, but Batman and Robin evade him by sliding down the statue's arm. The third thug, a strongman, prepares to swing a lamp post at the pair, but Bat-Mite transforms it into a flower. While Batman is beginning to figure out that this is another Bat-Mite adventure, the imp hits his head on the pirate ship's plank when he jumps up in excitement.

After having been invisible for the fight so far, Bat-Mite suddenly becomes visible. Before he can try to figure out why, he attempts to remove Batman and Robin from the rubberman's grasp, but finds that he cannot use his powers. He explains to the Dynamic Duo that the part of the brain that allows him to project his powers has been affected, before he is grabbed by the strongman. Batman diverts the water from the fountain into the rubberman's face, allowing the trio to make a run for the Batmobile. They begin to drive off, but the strongman uses the rubberman's body to propel the human cannonball into the Batmobile, knocking its occupants out. The three super criminals leave the Dynamic Duo and Bat-Mite to drown in the dungeon of the castle, but Batman is able to throw Bat-Mite up once they leave to turn off the water. Later, while driving in a spare Batmobile, the crime-fighters receive word that the strongman is breaking into the Gotham Aircraft Company.

When they reach the Company, the trio head for where the payroll safe is located, followed by the strongman. Batman fights the criminal one on one and appears to slam his head into a wall. The strongman delivers what he thinks is the finishing blow, but Batman dodges it and the strongman's fist bounces off the wall and collides with his own face. Batman explains that the wall was in fact a slab of foam rubber used to make seat cushions and he only pretended to be dazed. They then drive to a National History Museum, where an alarm signals the rubberman trying to steal a necklace of black pearls. The rubberman at first has the upper hand, dodging the Dynamic Duo and stopping Bat-Mite with his foot. Quickly, Batman once again outsmarts his opponent, punching his head up into a doorway. For the final criminal, his m.o. provided by the Batcave's crime files leads them to the S.S. Atlanta where a Rembrant is being delivered. While first stopped by oil slick, the human cannonball prepares for another strike, rolling down a gangplank straight for a bunch of explosives. Suddenly, a trampoline appears for the criminal to bounce off of and he returns to normal, signaling Bat-Mite having his powers once again. After dropping the criminals off at prison, Bat-Mite explain's that running into the rubberman's foot returned his powers. The Dynamic Duo point out that this means he had them the entire time they fought the human cannonball, causing Bat-Mite to make a hasty exit.

Thoughts: Today marks the 52nd anniversary of the publication of Detective Comics #267, the first appearance of Bat-Mite, so what better way to celebrate than reviewing a Bat-Mite story? Before I go into this fun little story, I do have a few criticisms, one major and one minor. My major problem is actually with the first panel of the story after the title splash page. In it, Bruce wishes that they had more days of luxury and Dick agrees with him. Now, I am not saying that the pair should never have downtime, but they should always be shown as dedicated to fighting crime. In the Golden Age, the origin stories of both heroes showed them vowing their dedication due to both losing their parents to crime. After those stories and before this one, Batman had confronted his parents' killer and the man who ordered the job done. While continuity was not considered nearly as important as it is today, the number of call backs to Batman's origin should have set how important his dedication to crime fighting is, and by extension Robin's. My other, and much more minor, problem is that Batman says "whoa" after Bat-Mite reveals how long he's had his powers back. Robin saying "whoa" sure, but Batman saying it is odd.

Other than those points, this is another fun Bat-Mite tale. The imp creating an entire castle, a pirate ship, and a statue are clear signs that this is a Bill Finger story. Bat-Mite giving criminals super-powers takes the common story of the Dynamic Duo against normal crooks and makes it more interesting. As Bat-Mite spends most of the story powerless, most of the focus is on Batman and Robin cleaning up his mess, allowing Bat-Mite to tag along and observe his hero in action like he wanted. Bat-Mite still has a few highlights, such as Batman throwing him like a football out of the dungeon and hiding that he got his powers back so that Batman would have to fight the last criminal. Batman outsmarting the super-crooks and making them essentially defeat themselves was the right way to go, rather than a scenario like having them best the Dynamic Duo and Bat-Mite getting his powers back on the last page. Winning fights with his supervillains, and super-criminals such as these, through brain with a little brawn as opposed to merely brawn is how Batman should operate.

Sheldon Moldoff's adds the charm that a Bat-Mite story needs. The expressions he draws on the imps face are part of what makes the character as entertaining as he is. This story also features one of my favorite Bat-Mite panels, where Batman is holding up Bat-Mite by his cape after the trio have been thrown in the dungeon, with the Dynamic Duo's faces on either side and Batman pointing his finger at the imp. There's an art detail that might have been described in the script or a choice by Moldoff. When Batman rescues Bat-Mite from the strongman, he tucks him under his arm like a football, an interesting choice as Batman describes throwing Bat-Mite "like a football." The most interesting art detail is that the rubberman's costume was colored purple and his hair colored red, making him resemble DC's Elongated Man. Elongated Man debuted in Flash #112 from 1960, adding a bizarre little coincidence to another fun visit from Batman's biggest fan.

This story has not been reprinted.

"Batman Meets Bat-Mite"

This review was originally posted on July 27, 2009, but is being reposted on the anniversary of the issue's publication as was originally intended.

Issue: Detective Comics #267

Cover Date: May 1959

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Curt Swan

Synopsis: The Dynamic Duo's first encounter with Bat-Mite begins with Bruce and Dick descending into the Batcave. After donning their costumes, they notice several items are out of place, including Batman's utility belt moving from the closet to the floor and damaged lab equipment. Robin wonders if there could be a stranger in the Batcave, when suddenly a voice apologizes for the damage. The voice remarks that it should make itself visible and in front of Batman and Robin appears, in Robin's words, "An elf dressed in a crazy looking Batman costume!" The "elf" of course tells them that he comes from another dimension where all men are his size and after observing Batman's exploits has decided to don his own costume and help Batman fight crime. Batman isn't thrilled with the idea, informing Bat-Mite that they'd have a hard time explaining a creature from another dimension and that it takes a lot of training to become a crime-fighter. Bat-Mite is disappointed, but he disappears with a "Pop!" all the same. The Dynamic Duo believe he has returned to his home dimension, when in actuality he has turned invisible and hitched a ride atop the Batmobile.

Batman and Robin see Tipper Neely and his gang making a getaway on the waterfront. After cutting their car off, the Dynamic Duo pursue the gang across a bridge. Suddenly, the bridge begins to twist and turn, up and down like a roller coaster. Batman quickly deduces that Bat-Mite's powers are responsible, but doesn't understand why he's using them to complicate matters. Batman and Robin slide down one of the dips that formed in the bridge to get to the gangsters. Batman takes a swing at Neely and finds his punch connect in mid-air. The bridge has turned to rubber, but Batman takes it in stride, bouncing along and knocking out the rest of the gang. One of the gangsters wonders what happened with the bridge, prompting Batman to come up with the explanation of chemicals from a nearby plant causing hallucinations. Back at the Batcave, Batman asks Bat-Mite why he transformed the bridge, with Bat-Mite replying that he wanted to prolong the fight since it was progressing so quickly. Batman tells Bat-Mite that crime-fighting is serious business and asks him to return home. Bat-Mite of course turns invisible and waits for the Dynamic Duo to go back out on patrol.

The next evening, Batman and Robin respond to a robbery at a hi-fi show. The Dynamic Duo quickly corner the criminals, too quickly for the Bat-Mite in attendance. He summons a giant record, which slides underneath the criminals and flies high above Batman and Robin. The crime-fighters act quickly, with Batman holding onto the tape from a giant tape recorder and Robin setting it in motion. Batman uses the momentum to fling himself onto the record and bring it and the criminals down. Afterward, Batman and Robin again confront Bat-Mite at the Batcave and again he disappears before their eyes. They turn their attention towards a tip that the Yellow Gloves Gang will rob the Gotham Auto Company and guess they will use an empty warehouse for their escape route. The invisible Bat-Mite overhears this and fills the empty warehouse with giant props, including a giant Batman statue, sphinx, globe, and viking ship. When the Batman and Robin encounter the gang that night, both groups make use of the props. The criminals push the viking ship towards the Dynamic Duo, prompting Bat-Mite to use the sphinx to help them, but he makes it go too high. Batman forgives Bat-Mite for overdoing his powers and has him use them to animate the Batman statue, dumping the criminals out of the viking ship. When Batman asks Bat-Mite to return to his home dimension after the criminals have been taken into custody, the imp agrees...and promises that it is "Good-bye...for now!"

Thoughts: This is it, the first appearance of everyone's favorite imp, Bat-Mite. As it is his first appearance, it has all the characteristics of a Bat-Mite story: Bat-Mite being Batman's biggest fan, his habit of using his powers to extend Batman's fights for his own amusement, and Batman warning Bat-Mite that he's going to spank him. Yeah, I still don't get that one, but there was a precedent set here. I also find it interesting how Batman is so insistent about them having a hard time explaining Bat-Mite away when there were so many aliens invading at this time, not to mention Superman living the next city over. There are a number of great uses of Bat-Mite magic in this issue, with the roller coaster bridge, floating records, and giant statues. Bill Finger was a big fan of giant props and Bat-Mite's magic gave him a great way to channel that into his stories.

This story has some great Sheldon Moldoff art in it. Interestingly enough, even though he co-created the character, the first depiction of Bat-Mite readers saw back in 1959 was Curt Swan's, via the cover. As far as Moldoff's design for Bat-Mite, not much changed from his original depiction except from the head. Later versions have a smaller head and no lines depicting teeth. The facial expressions on Batman, Robin, and the criminals are well drawn, most memorably Batman's in response to Bat-Mite promising he'll return. There's also nice detail in the Batcave, both in the walls and the equipment within the cave. Moldoff also does a great job handling all the magical happenings as a result of Bat-Mite, from the wobbly bridge to the giant Batman statue.

This story is, of course, a classic. If you haven't read it yet, pick up the recently released Black Casebook TPB and get introduced to Bat-Mite all over again.

Addendum: Thanks to Pat for reminding me that this issue marked the 20th anniversary of Batman in Detective Comics.

This story has been reprinted in Batman Annual #7, Batman In The Fifties TPB, Batman: The Black Casebook TPB, and DC Comics Classics Library: The Batman Annuals Volume 2 HC.

Saturday, September 12, 2009

"The Bat-Ape"

Issue: Batman #114

Cover Date: March 1958

Writer: Unknown

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: Every year, Gotham City holds a circus to raise money for charity with the acrobatics of Batman and Robin being the star attraction. This particular year features another popular performance, one featuring an ape named Mogo. His act goes flawlessly at first, when suddenly the usually gentle creature becomes enraged on top of a platform. His trainer, a man named Arthur Harris, is able to calm him down, but the panic the outburst caused allowed a pair of thieves to steal the circus' box office receipts. Because Mogo's outburst served as the perfect distraction for the thieves, Harris is taken into custody on the suspicion that he was in collaboration with the thieves. Harris' assistant, Roder, takes Mogo to his home while the Dynamic Duo investigate the circus for clues. Batman wonders why Mogo didn't become angered until he reached the platform and finds the answer to his question in the form of a shock producing electric wire connected to the metal platform. Harris wouldn't have needed such a wire to cause Mogo to act out, so Batman and Robin drive to Roder's house to find out who could have rigged it.

When the Duo arrive, they find Mogo in a cage much too small for him, which Roder explains was done out of fear that Mogo would flare into a rage again. Batman, furious at the mistreatment of the animal, orders Roder to put him in his original cage and treat him well like Harris told Roder to before he was taken away. Roder not only tells Batman that Harris is the one who rigs the platforms for Mogo, but that he saw Harris talking to a pair of strangers recently. Batman reminds Roder to treat Mogo well as he and Robin drive off, but Mogo has his own ideas, bending the bars of his cage and following the Dynamic Duo back to the Bat-Cave. Batman is still puzzling about the wire when Robin notices Mogo enter the Cave, noting how Batman has befriended the ape. Alfred is assigned to look after Mogo while Batman and Robin research the case, whereupon they find that neither Harris nor Roder has a criminal record. Robin mentions that Harris' lack of needing a wire to control Mogo makes Roder the more likely culprit, when Alfred is suddenly heard calling for help. It seems that Mogo has found himself a cowl to imitate Batman with and he wants a cape too. Batman tells Alfred to give him a cape and brings Mogo along with him and Robin after Alfred makes it clear that he doesn't want to be left with the ape.

Following through on their suspicion of Roder, the Dynamic Trio stake out his house and tail him when he leaves for Gotham City. They follow Roder to a warehouse, where a light on the highest floor turning on tells them where he is. Unable to see what is happening on even the roof of the other warehouse, Batman has Mogo lower him towards the window on a flagpole, where he can now clearly see Roder splitting money with the Vanning Brothers. The trio of crooks spots the Caped Crusader, but Batman tells Mogo to lift him up just in time. After vaulting across to the other roof with Batman and Robin's ropes so that they could swing across, Mogo joins Batman and Robin in pursuit of the thieves. Trapped behind a giant globe due to gunfire, Batman instructs Mogo to push the metal globe towards the thieves, cornering them and giving Batman and Robin the cover they need to jump Roder and the Vanning Brothers. The story ends with Harris planning to show his gratitude for Mogo helping to clear his name by returning to Africa and setting Mogo free.

Thoughts: Compared to the first Bat-Hound story, the debut of Bat-Ape is a much simpler story. There's no mystery that develops as the story goes on; you can pretty much tell that Roder is going to be behind the suspicion being placed on Harris. Not that it's a bad story, as it's the little moments throughout that shine. When you go into a story titled "The Bat-Ape," you expect it to be pretty goofy, but this story actually has a pretty serious moment. When Batman sees Mogo being mistreated, he goes into authoratative Batman mode and commands Roder to put Mogo into his normal cage and treat him well. It's a great moment that shows how serious Batman is, even in the lighthearted fifties. Alfred watching after Mogo provides some great comic relief, starting with Alfred's first line: "Is this blooming monkey going to live with us?" When Alfred threatens to resign, Batman just smiles, clearly enjoying his butler's handling of superheroics being pushed to the limit. And, of course, this story stars an ape in a Batman costume. He proves to be a great asset to Batman and Robin, able to perform feats of strength that the Dynamic Duo would otherwise not be able to perform, which includes pushing a giant globe (making me think this was a Bill Finger story).

While not as iconic as, say, the cover to Batman #156, this cover is one of the more well known covers from the era. Not many have read this story due to it never being reprinted, but everybody knows about Mogo The Bat-Ape due to this cover. Sheldon Moldoff's great handling of drawing animals continues with Mogo in this story. The real strength in his execution lies in the facial expressions he gives Mogo, allowing him to convey friendliness, anger, confusion, and "hello, easily flustered butler." One of the neatest details of the artwork is in the coloring. While colored brown on the cover, Mogo's hair is colored grey in the story. The coloring is very close to that of Batman's costume, creating the effect of Mogo being in full Batman costume despite only wearing the cape and cowl.

This was the only appearance of Mogo, but considering how it is planned at the end of the story that he'll be set free in his native Africa, one story is all Mogo needs.

This story has not been reprinted.

Thursday, September 10, 2009

"Ace, The Bat-Hound!"

Issue: Batman #92

Cover Date: June 1955

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Stan Kaye

Cover Artist: Win Mortimer








Synopsis: One night while on patrol, Batman and Robin come across a dog struggling to stay afloat in a river. When they go in to retrieve him, they find the poor animal is stunned and decide to take him home and attempt to find his owner. Upon returning to the Bat-Cave, the dog begins to recover and Bruce Wayne makes preparations to advertise in the newspaper that the dog has been found. When the Dynamic Duo leave for police headquarters the next day, they find that the dog is following after them. Without time to turn back, Batman allows the dog to join them in the Batmobile, but now the problem arises of someone connecting this dog with the one found by Bruce Wayne due to its distinctive head markings. While Batman is inside police headquarters, Robin finds a solution by giving the dog a makeshift mask and a bat-symbol on his collar.

Batman returns to the Batmobile with news that a convict named Bowers escaped from prison and was seen entering the Stevens Warehouse. The Stevens Warehouse is a storage area for circus props, and Bowers takes advantage of this when he pushes a giant figure over on top of the Dynamic Duo has they enter. While Batman and Robin dodge the prop, the dog grabs ahold of Bowers sleeve and keeps him in place, giving Batman and Robin time to catch him. It is during his struggle with the dog that Bowers dubs him a Bat-Hound, a name further supported by the security guard on the scene. The rest of Bat-Hound's name falls into place when a neighbor of the dog's owner calls Bruce Wayne and tells him that the dog, Ace, belongs to John Wilker. But when Bruce and Dick arrive at Wilker's cottage, they find it a mess with signs of a struggle having taken place. It becomes even more clear that Wilker was kidnapped when a visit by Bruce to the printing firm where Wilker works yields that hasn't been to work in two days. The Dynamic Duo planned to use Ace to find Wilker, but their search is delayed by the appearance of the Bat-Signal. Once in Commissioner Gordon's office, the pair receives information on two cases: a theft at a paper company and a child who wandered off and was now missing.

Robin takes Ace with him to talk to the boy's mother, where Ace easily finds the boy hiding in a drainpipe after picking up his scent. Meanwhile, Batman's investigation of the paper theft has revealed that the paper that was stolen was of the kind used to make bonds. Bat-Hound's growling when he catches the scent of the burglars confirms for Batman that Wilker's kidnappers are behind the paper theft and abducted him so that he could counterfeit bonds for them. The trio drive to the next logical place for theft, the inking company, but are stopped in their tracks when one of the burglars pulls a gun on Wilker. Batman and Robin are captured by the burglars, with Bat-Hound left stunned on the floor of the inking company. While the burglars are beginning their counterfitting, the Dynamic Duo make a makeshift Bat-Signal with a knocked over lamp and Batman's bat-symbol from his chest. Ace is able to find the burglar's hideout, and, after biting through the Dynamic Duo's bonds, the trio apprehends the burglars. Wilker knew that the Bat-Hound was his dog as soon as he saw him in the inking company, a fact that becomes known to a reporter at the scene after Wilker removes Ace's mask. Batman was prepared for this and pulls out a photo of Bruce Wayne handing over Ace to Batman (really Alfred), explaining that he borrowed Ace to find Wilker. The story ends Batman and Robin waving goodbye to Walker and Ace, with Robin offering Ace the Bat-Hound position if he ever wants to be one again.

Thoughts: One of my favorite aspects of the fifties era is the extended Batman Family, a Family that began here with Ace. Comparisons to Krypto aside, I actually think the addition of a Bat-Hound to the Batman Family made a whole lot of sense. Back in the fifties, he was of course brought in to boost sales with the popularity of canine heroes at the time, but his inclusion also makes sense from a story point of view. Ace's tracking abilites and his strong canine jaws are both great assets to the caped crimefighters, as illustrated in the issue. The tracking especially, considering the detective aspect to Batman's character. One nice touch Finger has in the story with Ace is his owner recognizing him despite having been clad in his Bat-Hound attire, not being deceived as easily as everyone else is. As for the story itself, the pacing is excellent, with each scene progressing naturally into the next. From the finding of Ace to his joining the Dynamic Duo to the other crimes to the final confrontation with the burglars, it all flows nicely. Batman had to protect his identity a lot during the fifties, and his cover in this instance is one of the better ones. Like most of Bill Finger's stories, this one features a giant prop in the form of the clown statue. This use of a giant prop is a memorable one, when combined with Bowers' thought balloon of, "Must lay low till they're under some big, heavy prop!"

The cover to this issue is one of my favorite Win Mortimer covers. He was able to fit Batman and Robin, the Bat-Cave, the Batmobile, the Bat-Signal, and Ace on the cover without it feeling cluttered. Brilliantly composed and overall a brilliant piece. As for the interiors, Sheldon Moldoff provides some great artwork, much in the vein of his work from "Batman, The Magician." When you introduce a dog companion for your superhero, you need an artist who can draw animals, and Moldoff is an artist who can do just that. His panel of Ace growling when he catches the scent of the burglars in the paper company is a particular highlight. While the clown faces in the background of the warehouse are simple, the one in the foreground has a great amount of detail to it that catches the eye. I do have to note that there is an art mistake in this issue. In order to make the makeshift Bat-Signal, Robin had to tear Batman's bat symbol off his costume. In the panel where Ace appears at the hideout, however, Batman has his bat symbol back on his chest and retains it for the rest of the scene. Apart from this minor glitch, great art in a great story.

This story has been reprinted in the Batman From The 30s To The 70s HC, Batman Family #5, and the Batman In The Fifties TPB.

Monday, August 24, 2009

"Secrets of The Flying Bat-Cave!"

Issue: Detective Comics #317

Cover Date: July 1963

Writer: Unknown

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: This story finds Bruce Wayne and Dick Grayson once again descending the staircase to the Bat-Cave to change into their costumed alter egos. It is not in order to go out on patrol, however, but rather to prepare to leave for a police convention in Center City. Batman and Robin are attending to help publicize the event, and when Dick laments that they won't be able to show the police the equipment they have beyond what they carry on them, Bruce gets the idea to bring the Bat-Cave to the convention. Soon after, an improved model of the Flying Bat-Cave takes to the skies and begins making its way to Center City. The trip is given pause for a moment, when the Flying Bat-Cave's observational devices show two members of the Condor Gang leaving the Suburban Bank. The Flying Bat-Cave's electromagnet disarms the gang members and the Dynamic Duo subdue them with ease. After taking them to police headquarters, Batman and Robin continue their journey to the police convention, where Batman addresses the assembled officers and leads them on a tour of the Flying Bat-Cave.

That night, a car speeding through the streets ejects a piece of jewelry from its trunk after skidding. A young man comes across it and, after following the car to where it had stopped, attempts to arrest the men who are attempting to lock the trunk. Luckily, Batman and Robin come upon the scene in a compact Batmobile and send the men driving away. The Dynamic Duo pursue the car, but are stopped by a giant advertising sign toppled by a grenade. Returning to the young man, he tells them his name is Joe Arno, a one time hobo who is now a rookie on the police force. He suspects the piece of jewelry he found was stolen by the Condor Gang and that they're using Center City as their headquarters. One identification by the police in another city later, and Joe's suspicion is considered to be accurate. Elsewhere, the Condor Gang holds an emergency meeting where they make plans to get Batman and Robin out of their business once and for all.

The next day, while the Condor Gang makes a statement in the newspapers telling Batman and the police convention to clear out, the Dynamic Duo arrive at the Center City police headquarters to find that Joe did not show up for duty. Thinking he went to do some investigating on their own, Batman and Robin return to where they met him and decide to check out a boarded up store nearby. Inside they come across signs of a struggle, along with a bullet and two hobo signs drawn on a wall. After deciphering the signs on the wall, Batman, Robin, and a group of police officers drop from the Flying Bat-Cave onto the Condor Gang's hideout. They're able to rescue Joe, but two of the Gang disappear through a secret passage. The next day, special ceremonies are being held for a police fund when the Flying Bat-Cave apparently explodes over the crowd. A pair of handcuffs filled with an explosive were swapped with Joe's by the Condor Gang, who rush out to steal the fund. Suddenly, the Flying Bat-Cave appears, trapping most of the gang members in a giant metal hand while Joe captures the final gang member using a whirly-bat. Batman was able to discover the swapped handcuffs as they were lighter than normal handcuffs, sending a balloon of the Flying Bat-Cave in the real thing's place. The story ends with Joe being promoted to detective, later saying that the hero of the case was the Flying Bat-Cave.

Thoughts: The writer of this story unknown, but if I had to make a guess, I'd say it was written by Bill Finger. The giant advertising sign that blocks the Dynamic Duo's path is in line with Finger's tendency to include giant props in his stories. As for the story itself, I enjoyed it much more than the Flying Bat-Cave's first outing. The action scenes were more exciting, from the storming of the Condor Gang hideout by the Dynamic Duo and the police to the apprehending of the rest of the gang members with a giant metal hand and a whirly-bat (have I mentioned how awesome the whirly-bats are?). I also like the story of Joe Arno, going from a hobo to a rookie cop to a police detective. Speaking of Joe's hobo past, the fact that Batman and Robin have a guide to hobo signs in the Flying Bat-Cave proves that they leave no stone unturned when it comes to crime fighting. As for the Flying Bat-Cave, we get a much better look at it, including a galley, sleeping quarters, and mini-garage. The improvements must have been nation wide, considering how Batman is able to contact a random police station via television camera and screen. The Flying Bat-Cave is also equipped with steam valves to create camouflage, along with the balloon for faking out criminals. The use of the electromagnet is a nice touch, as it calls back to its use in the first appearance of the Flying Bat-Cave. Many of Batman's foes were normal gangsters, apart from Batman's Rogues Gallery, so it's nice to see a gang with a gimmick, like this one where many of the members wear condor masks.

Sheldon Moldoff provides some great art for this issue, starting with the cover. It was actually the cover that grabbed me to buy the issue in the first place, with the Dynamic Duo descending on a pair of helpless criminals on bat-wings. The scene on the cover is replicated in the issue, with the inclusion of parachute wearing police officers. Moldoff does a nice job of following up the first design of the Flying Bat-Cave, making only minor changes to it. The biggest change is actually in the coloring, with the originally blue Flying Bat-Cave now purple. Moldoff was also the perfect artist for the condor masks, considering his past run on Hawkman during the Golden Age. He also adds a touch seen in a character design for a pair of characters I'll touch on next week, with the condor masks having a "C" on the bottom feathers. The action scenes in the issue are given a suitable level of dynamism, from Batman and Robin sliding down the electromagnet's cable to the fight at the hideout. And, while I'm not an expert, I'm willing to bet that Moldoff knows his hobo signs.

At the beginning of the story, Batman mentions that maybe they will be using the Flying Bat-Cave more often. Unfortnately, this did not come to pass as the Flying Bat-Cave made only two appearances as far I know. Maybe one day a writer will look back into the past and bring the Flying Bat-Cave back to the skies.

This story has not been reprinted.

Thursday, August 6, 2009

"Batman, The Magician!"

Issue: Detective Comics #207

Cover Date: May 1954

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Win Mortimer









Synopsis: The story opens with a group of four criminals rushing into an apartment calling for their boss. They had heard that a rival gang, the Moriarity Gang, had paid a visit to their leader and may have possibly taken care of him for good. They find their boss alive, but teetering on the edge of life and death, as a chemist accompanying the Moriarity Gang has filled a pair of manacles placed upon the boss' wrists with a high explosive. The slightest movement could set off the explosive, making conventional methods of removing the manacles useless. The mob boss thinks all is lost when he catches sight of a billboard for Merko The Great, realizing that the magician's escape artist skills would be best for removing the manacles. The boss' men tell him they'll grab Merko at his show that night, a show that features among its audience Bruce Wayne and Dick Grayson.

After the first act of his performance, Merko finds himself falling through his own trapdoor courtesy of the criminals. Bruce becomes suspicious when Merko doesn't appear to take his bow and, after a quick costume change, Batman and Robin appear backstage. It becomes apparent while talking to the stage hands that if Merko was kidnapped, it would be through the trapdoor, but when the Dynamic Duo follow it outside, there is no trace of the magician. This presents a problem as the performance is for charity, and if the show does not go on, the money will have to be refunded. The story then cuts to the criminal gang, who have brought Merko to their boss' new vibration proof room. Merko has no intention of freeing the crook, but figures he can stall as the crime boss needs him to unlock the handcuffs. Back at the theater, Bruce disguises himself as Merko, with Dick Grayson planted in the audience to be picked out as an assistant. The pair finish out the night with such tricks as pulling rabbits out of a hat and making a rope stand straight in the air without touching it.

After the performance ends, Batman and Robin head out to begin their search for Merko. While on patrol, the come across a group of the boss' goons robbing an armored car using a wrecking ball from a construction site. Batman and Robin go in swinging, but are distracted from the crooks by the armored car bursting into flames. They're able to rescue the driver, but the gang escaped in the meantime. The next night, the Duo continue their act, including the suspended animation trick, staying submerged underwater, and making an elephant disappear. While the act is going on, the boss is shown a newspaper with a front page on Merko's acts. Surprised, he quickly deduces that Batman has taken the magician's place and sends his men to take out the Caped Crusader. Their attempt fails thanks to a stampeding elephant and their getaway allows Batman and Robin to hitch a ride to their hideout. The Dynamic Duo easily dispatch the goons and make their way to the boss' room, where Batman reveals that there was no explosive in the handcuffs at all. Batman points out that the vibrations from the phone on the boss' desk would have caused the explosive to detonate long ago, leading Merko to comment that even Houdini himself would be impressed by Batman's "magic of deduction."

Thoughts: Before I talk about what's inside the issue, I want to talk about the cover surrounding it. Win Mortimer did a number of Batman covers throughout the Golden Age and every one of them was a gem. This issue's is no exception. While it is Bruce performing the magic tricks and not Batman, the cover captures the issue thematically. Batman's pose is great and the assistant and Robin complete the magical aspect to the piece.

On the whole, the story is a great one. The potentially explosive handcuffs add a suspense element, leaving the reader asking himself if they're going to explode, and later, how long Merko will be able to stall. The main fight scene is a great one, with a swinging wrecking ball and a rescue situation giving it a heavy dose of excitement. The highlights of the story are the magic tricks performed by Bruce, the secrets of which are revealed to the reader after they're performed. What kid (and adult for that matter) hasn't seen a magic trick and wondered how the magician does it? Well, with this issue, you can find out how five of them are done. The only nitpick I have on the story is that in the scene where the boss becomes aware of the continued Merko appearances, he makes reference to Batman and Robin noticing the criminals kidnapping Merko. The only problem is, the alley is deserted by the time Batman and Robin reach it, so it's a bit of a leap in logic for the boss to make. But I guess when you live in Gotham City and a magician you know you kidnapped is being impersonated, who else could be behind it but Batman?

Artwise, the story has some of the best Sheldon Moldoff work I've seen in a Batman story. Every page looked well polished, as if Moldoff spent more time than usual on the pages. Like the cover, the splash page depicts Batman in the magician garb, but unlike later issues, it's not an exact reproduction of the cover. The magician Batman, complete with turban, has his wand pointed at a top hat from which playing cards, rabbits, gangsters, Batman and Robin, and an elephant emerge. Fantastic splash page and my profile picture of choice at the moment. Moldoff's facial expressions in the issue were spot on, especially the panicked look that appeared on the boss' face. Moldoff's brilliant art complements Finger's solid script perfectly, resulting in a must read Batman story.

This story has been reprinted in Batman Annual #2 and the DC Comics Classics Library: Batman - The Annuals Vol. 1 HC.

Friday, March 6, 2009

"The Bat-Mite Hero"

Issue: Batman #161

Cover Date: February 1964

Writer: ? (Presumably Bill Finger)

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff







Synopsis: One day, Bruce Wayne and Dick Grayson are watching a baseball game at Gotham Stadium. During the seventh inning stretch, the pair make their way to the concession stand and overhear a stick up happening in the cashier booth. One costume change later and the Dynamic Duo appear on the scene to apprehend the thieves. Unbeknownst to Batman and Robin, Bat-Mite has also been watching the game and sees the opportunity to start a baseball game of his own. As the thieves run onto the field, Bat-Mite creates a fence around the diamond out of baseball bats, forcing the thieves to run the bases. After Batman cuts them off at third base and knocks them out, he reprimands Bat-Mite for treating crime fighting like a game and tells him to find another hero.

Bat-Mite decides to take Batman's advice and sets out to make his own hero. He dresses the first person he meets in the costume of The Bat-Mite Hero, which is red with a cape and a Bat-Mite head chest emblem. The next day, Bat-Mite and his new hero attempt to show up Batman and Robin when they try to capture the Human Fly Bandits. Things do not go as planned as the Bat-Mite Hero loses his balance on a ledge after a Bat-Mite magic carpet ride. Batman saves Bat-Mite's Hero, the Human Fly Bandits are caught by the police, and Bat-Mite sets off to find a more athletic Hero than his hasty first choice. Bat-Mite finds such a hero in a wrestler named the Blond Bombshell. This Bat-Mite Hero proves to be more successful than the previous one, knocking out three crooks and taking them to the police in their car turned flying horse drawn chariot by Bat-Mite. This proves to do more harm than good as Batman and Robin had planned on following them to their hideout.

Bat-Mite is once again without a Hero, but Batman and Robin find a clue in the clay on one of the crook's shoes. That night, Bat-Mite is walking on the street when he's approached by a man named Frank Collins. Collins has a potential Hero candidate for Bat-Mite, who is a former Olympic champion, college graduate, and is now working as a private detective. Bat-Mite is impressed by Bill Strong's credentials and makes him the third Bat-Mite Hero. The next day finds Batman and Robin pursuing criminals at the Clean-All soap factory. Bat-Mite and his Hero are also present, with the Mite surrounding the criminals with a bubble and the Hero tossing them in a barrel like a basketball (the Hero even remarks that he won a decathlon medal in basketball). The Hero prepares to take the criminals to the police when Batman declares him an imposter. Bat-Mite at first trips up the Dynamic Duo, but after realizing the Hero released the criminals, he allows Batman and Robin to knock them out. Batman explains that the decathlon mention was the tip off, as there is no basketball event in a decathlon, and that Collins masterminded the robbery. Bat-Mite asks for Batman's forgiveness, and he grants it on the condition that Bat-Mite returns to his home dimension. He obliges, leaving with the words, "So long...for awhile...I'll be back!"

Thoughts: Week one of Bat-Mite month comes to a close, and Bat-Mite's final words couldn't be more apt. "The Bat-Mite Hero" was the final appearance of Bat-Mite in the Batman titles during the Silver Age. It was also the third to last Batman story in the Jack Schiff era before the "New Look" Batman made his debut. With the editorial change so close, I wouldn't be surprised if Bat-Mite's last words were intentional written to seve as his farewell, as the "New Look" movement did away with the Batman Family outside of Batman and Robin. It's also a somewhat fitting story for Bat-Mite's last. He spends the entire story trying to create his own hero, but in the end, he's still Batman's #1 fan.

Bat-Mite's first appearance in the story is particularly interesting as he is watching the baseball game before Batman and Robin appear, instead of popping up as soon as they begin crime fighting like he usually does. Bat-Mite's use of his magical powers are also some of the most fun in all his stories. A fence made of baseball bats, a car turned into a horse drawn chariot that can fly, and the guns of criminals being turned into water pistols. The chariot scene is my favorite in the issue, not because of the chariot, but because we see Batman and Robin flying their rarely seen Whirly Bats. Speaking of Batman and Robin, it was nice to see some classic detective work in the clay that fell off of the criminal's shoe. Of course, Robin knows it came from Gotham Canyon just by looking at it, but that's just how detective skills worked in the Silver Age. On one last interesting note, the splash page of "The Bat-Mite Hero" is identical to the issue's cover except for some changes in dialogue. Unfortunately, this story has not been reprinted, but if you can get a reader copy at a good price, I definitely recommend it. It's a fun and fitting final Silver Age story for one of the most famous members of the Jack Schiff era Batman family.

Wednesday, March 4, 2009

"The Bat-Mite Bandits"

Issue: Detective Comics #289

Cover Date: March 1961

Writer: Bill Finger (?)

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff








Synopsis: The story begins with Bruce Wayne lounging in an exclusive Gotham club. After he leaves, a pair of his fellow club members comment on how they wish Bruce would find something he was interested in. If only they knew that later that night, Bruce would prepare to go on patrol as Batman, accompanied as usual by Robin. As the Dynamic Duo drive through the city in the Batmobile, Bat-Mite suddenly appears on the hood. Batman and Robin tell Bat-Mite that they know he means well, but that his help usually results in trouble for the pair, and ask that he return to his home dimension. Bat-Mite walks away dejected, but it is far from the end of his most recent trip.

The next night, Batman and Robin respond to a burglar alarm at the estate of John Stratton, a multi-millionaire who collects scale models of famous statues. The duo easily gain the upper hand against the trio of thieves who set off the alarm, but find their fortunes reversed when a sphinx statue suddenly comes to life. The source of the sphinx's sudden animation is of course Bat-Mite, who brings the statues to life to make the fight more exciting. After the thieves are freed and captured again several times, Bat-Mite enlarges a golden scabbard stolen by the thieves and flys off on it with them. As Bat-Mite always allows Batman and Robin to apprehend the criminals after his fun, the Dynamic Duo don't know what to think of this apparent turn to crime.

As it turns out, Bat-Mite was approached was approached by a criminal named Willy Wile after Batman and Robin asked him to go home. Willy tells Bat-Mite that he is making a film of Batman's exploits, with the profits going to Batman's favorite charities, and that if Bat-Mite uses his powers to create more interesting situations for his "actors", the movie will make more money. Wanting to help his idol, Bat-Mite agrees and unknowingly assists in several crimes he believes are staged. After a "scene" at a sports equipment building, the "Bat-Mite Bandits" make the newspapers, and Bat-Mite begins to have doubts. A viewing of the "film" thus far puts Bat-Mite at ease, and he leaves to return the return the sports items to normal size. Shortly after, the criminals discuss one last heist before they leave the country. That night, the Bat-Mite Bandits strike the Museum of Oriental Art, but this time, Bat-Mite helps the Dynamic Duo capture the crooks, including Willy Wile. As it turns out, Bat-Mite had gone back to run off a copy of the "film" and overheard the crooks' plans. After Bat-Mite explains everything to Batman, he forgives him, and Bat-Mite returns to his home dimension.

Thoughts: This story has a nice twist on the Bat-Mite formula. He still has the intention of helping his idol while having fun, but this time, he is unknowingly using his magical powers to assist the crooks he usually helps Batman bring to justice. And out of the many normal criminals Batman went up against in the 40s and 50s, Willy Wile's plan is pretty crafty. True, the quickness in which he forms the plan is kinda suspect, but still...pretending to make a film of which the profits would go to Batman's favorite charities? That's just downright villainous. And it's nice to see Bat-Mite grow wise to the whole scheme and give the criminals their comeuppance. Continuing on the continuity note from last post, this story was published after "Batwoman's Publicity Agent" and in it we see Bat-Mite mentioned in the newspapers, retaining his existence being public knowledge. And the kid crying while the news of the "Bat-Mite Bandits" is being hawked? Nice touch. The opening scene with Bruce is also a great way to show Bruce's efforts to keep him as far from being suspected as Batman as possible. Bat-Mite's magical powers are at the top of their game, bringing statues to life, giving flight to enlarged scabbards, and turning a giant baseball mitt into an obstacle for the Dynamic Duo. While Batman and Robin find his antics aggravating, fifties Batman fans will always see them as Bat-Mite does: just a lot of fun.

This story has not been reprinted.

Monday, March 2, 2009

"Batwoman's Publicity Agent"

Issue: Batman #133

Cover Date: August 1960

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Sheldon Moldoff

Cover Artist: Sheldon Moldoff








Synopsis: Batman and Robin arrive at the Gotham Railroad Terminal in time to see Batwoman pushed over a balcony by a group of crooks. The Dynamic Duo are too far away to break her fall in time and fear for the worst, when suddenly she stops in mid air. She bounces off an information booth into the crooks, a feat which is photographed by a reporter. After the crooks are taken away by the police, the reporter asks Batwoman how she managed it. Batwoman explains that she felt an invisible force guiding her, which a voice claims credit for. That voice of course belongs to Bat-Mite, who explains to the reporter where he comes from and how he sometimes appears to help the Batman family fight crime.

Bat-Mite goes on to tell the group that since Batman has Robin to assist him, Bat-Mite is going to become Batwoman's partner. The reporter finds this to be a big story, but Batwoman isn't so sure about the idea. She reminds Bat-Mite of all the times he had "fun" that only resulted in trouble for the Batman Family. Bat-Mite promises to behave himself, Batwoman relents, and Batman and Robin tell her in unison that she'll be sorry. The next night, while Batman and Robin capture a pair of crooks robbing a camera company, Batwoman pursues a pair of crooks of her own to a mountain pass. They seem to escape on a monorail, but then Bat-Mite removes the tires on Batwoman's Bat-Cycle and gives her the balance to the monorail cable to the crooks. Bat-Mite helps Batwoman again the following night, knocking out a group of criminals with a supersized fist. After these cases, Robin believes that they were wrong about Bat-Mite's intentions, but Batman isn't so sure.

Batman's intuition proves accurate, as a kiss on the cheek for keeping his promise from Batwoman sends Bat-Mite head over heels in love. In order to prove his love, he decides to help her become the greatest crime fighter of all time. Finding a shoe left behind by member of a bank robbing gang, he enlists Ace The Bat-Hound to follow the scent to the gang's hideout. Bat-Mite tips off Batwoman, but no sooner does she arrive than so do the Dynamic Duo following their own lead. With Batman and Robin there too, the gang will be caught in no time at all, so Bat-Mite decides to prolong the fight by shrinking everyone. The Batman Family and the gang fight among and using now gigantic tools, until Bat-Mite knocks down the Family after accidently jumping on a fireplace bellows. The bank robbers make a break for the door, but are stopped in their tracks by the normal sized Ace The Bat-Hound. After Batman ties up the crooks and he, Robin, and Batwoman are returned to their normal size, Bat-Mite suddenly remembers it was time he went home. With a pop he returns to his home dimension, leaving Batwoman to wonder when they'll see him again.

Thoughts: Bat-Mite Month has officially begun and we're kicking off with one of my favorite Bat-Mite stories. There are a lot of things to like about this story, starting with the cover, which promises that almost the entire Batman Family will make an appearance in one of the issue's stories. When Bat-Mite first appears, Batman has a flashback to their first meeting in Detective Comics #267. This creates a sense of continuity, which was not as a prevelant in the Silver Age as it is today. The presence of the reporter also makes Bat-Mite's existence public knowledge, when up until this story, Batman had been explaining away Bat-Mite's magical feats. That's a lot of continuity for a ten page DC Silver Age story. It's nice to see so many members of the Batman Family together for a story, although Batwoman is not shown in the best light (getting pushed over a balcony by common criminals). Unfortunately, this is just a product of the times. The oddest moment in the story is Batman's threat to spank Bat-Mite after he returns to normal size. I guess when you think about it, what else would you be able to do to an imp from another dimension?

Of course the star of the issue is Bat-Mite. Bat-Mite's efforts to genuinely help instead of having his usual "fun" was a nice change of pace. Out of all his magical powers in this issue, the supersized fist is my favorite. You can just imagine the crooks not expecting much from the imp when suddenly his fist grows and they find themselves down for the count. The panel with Bat-Mite skipping, hearts surrounding his head after Batwoman's kiss is priceless. Of course, Bat-Mite returns to his usual "fun" ways of helping Batman. In this case, he ends up undoing his own fun, as the Bat-Hound he rode in on stops the crooks from leaving. With continuity nods, Bat-Mite skipping, and an attempt by the imp to go straight, this Bat-Mite story has it all.

This story has been reprinted in Batman Annual #7.

Wednesday, January 7, 2009

"The First Batman"

Issue: Detective Comics #235

Cover Date: September 1956

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Stan Kaye

Cover Artist: Sheldon Moldoff






Synopsis: One day, while Bruce and Dick are cleaning out the attic in Wayne Manor, Dick accidently touches a hidden spring in a desk that had belonged to Bruce's father. A secret compartment is revealed, and Bruce reaches in it to pull out...a bat costume! The gears start to turn in Bruce's mind, as he remembers seeing the costume on his father when he was a child. Dick remarks that this means Thomas Wayne was a Batman before Bruce, but Bruce responds that that's impossible, as he became Batman many years after his parents death. Returning to the compartment, Bruce discovers a film reel and a diary. The film reveals that Thomas Wayne had been at a masquerade ball, the theme of which was flying creatures, when he was forced to leave by gunmen who had need of a doctor. The diary continues the story, revealing that Thomas Wayne had been taken to remove a bullet from a bank robber named Lew Moxon.

Knowing that Moxon would not let him live after the operation, Thomas Wayne knocks Moxon's chair out from under him and punches out his cohorts. Moxon is arrested by the police and sentenced to ten years in prison. Thomas Wayne runs into Moxon after his sentence ends, with Moxon telling Thomas that he'll be hiring someone to kill him in return for putting him in jail. The diary holds two revelations for Bruce: that the bat who had burst through his window subconsciously reminded him of his father in a "Bat-Man" costume and that the murder of his parents at the hands of Joe Chill had not been a holdup, but a hired killing. Bruce also realizes that he was left alive to serve as a witness, preventing Moxon from being connected with th killing. Bruce tells Dick to don his Robin costume, announcing that the Wayne Murder case has been reopened.

Through Commissioner Gordon's police contacts, Batman and Robin learn that Lew Moxon is living in Coastal City, running a billboard blimp business. The Dynamic Duo fly there via Batplane and a fight ensues between them, Moxon, and his men when they arrive. Batman and Robin of course come out on top and take Moxon to the local police station, where he tells them he has never heard of Thomas Wayne. He even agrees to a lie detector test and ends up passing. Confused by this turn of events, Batman telephones Comissioner Gordon and discovers that Moxon received a head injury from an automobile accident, resulting in amnesia. Batman and Robin follow Moxon's blimp, knowing they wouldn't have been jumped by Moxon's men unless he was involved in criminal activities, and catch Moxon's men right in the act. With the evidence they need, Batman and Robin go to confront Moxon, with Robin remarking that Bruce should don a spare Batman costume after the wear his current one has suffered. Without a spare Batman costume, Bruce puts on his father's bat costume (he had brought it along because it made him feel that his father was on the case with him). When Bruce confronts Moxon, the sight of Thomas Wayne's costume restores his memory and he runs away thinking that it is Thomas back from the dead. He is so griped by fear that he doesn't notice his surroundings and is hit by a truck, bringing an end to the Wayne Murder Case once and for all.

Thoughts: This story completes a Batman origin trilogy (to borrow a phrase from Bill Jourdain of The Golden Age of Comics podcast) of sorts that ran throughout the Golden and Silver Ages, all written by Bill Finger. The first part of this trilogy was the two page story "The Batman and How He Came To Be" from Detective Comics #33. While only two pages long, it contained all the elements of the Batman origin: the death of Bruce's parents in front of his eyes after a movie, Bruce's oath to avenge his parents' deaths, his training, "Criminals are a superstitious, cowardly lot", and of course, the bat crashing through the window. The second part of the trilogy is "The Origin of The Batman" from Batman #47. In this story, Batman discovers that is parents' killer was Joe Chill, confronts him, and is able to gain a degree of closure concerning the deaths of his parents. The story synopsised above completes the trilogy, revealing more information concerning the death of the Waynes, how Bruce's father influenced him becoming Batman, and brought a greater sense of closure to the Wayne murder case. Bill Jourdain covered all three stories in great detail in Episode 27 of the Golden Age of Comic Books podcast which you can listen to here.

As for "The First Batman" itself, it is undoubtably a classic Batman story. It fleshes out Batman's origins even further and strengthens the bond between Bruce and his father. What was initially inspiration due to a bat flying through a window is added upon, becoming a subconscious inspiration from Bruce's memories of his father. This story is also a lot more serious in tone compared to the stories from this period. Instead of a story adding a member to the Bat Family or Batman visiting an alien world, we see a return to the grim Dark Knight. Armed with new information concerning his parents' death, Bruce is filled with a burning desire to close the Wayne Murder Case once and for all, and it is no laughing matter. While the story is for the most part serious, there is one appropriate lighhearted moment; Bruce enthusiastically cheering his dad on as he lands a punch on one of the gunmen at the ball. For a split second, the mask of Batman is gone, and Bruce is a happy kid again. But only for a moment.

This story has been reprinted in Batman Annual #4, Batman #255, Batman: Secrets of The Batcave TPB, The Best of DC #2, and The Greatest Batman Stories Ever Told (1988).

Monday, December 22, 2008

"The Winged Bat-People"

Issue: Batman #116

Cover Date: June 1958

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Charles Paris

Cover Artist: Sheldon Moldoff







Synopsis: The planes of Gotham's weather bureau are unable to analyze the eye of a hurrican due to too much turbulence, but luckily, the city has a crime fighter with a plane tough enough to get the job done. When Batman activates the Bat-Plane's reserve jets to battle the fierce winds, he and Robin are surprisingly transported to another dimension. They barely have time to realize what has happened when they are captured by Romanesque soldiers, the leader of which mentioning that they were warned of an attack by "the Bat-People". Batman and Robin are taken before the soldiers' Queen for sentencing, where we find out that the Queen's minister Arko had warned of the Bat-People attack. While the Queen sees Batman and Robin as proof that rumors of Arko being a traitor were false, his thought balloon reveals that his report was a false one. Before Batman and Robin can be taken to the dungeons, the castle is attacked by the aforementioned Bat-People.

The Bat-People are taken down by Batman's batarang, his left hook, and the Bat-Plane's engine. Batman gains the Queen's trust and proposes they, along with Robin and Arko, journey to the Bat-People's territory. Arko declines, saying he has state business, so the soldier who had captured the Dynamic Duo goes in his place. While flying over the chasm that seperates the two territories in the Bat-Plane, they are attacked by a flaming net courtesy of the Bat-People, confirming that Arko was a traitor. They return to find that Arko has taken over the palace, but he and his allies are no match for Batman and Robin. Upon capture, Arko reveals that the Bat-People are on their way to launch a full scale attack. Batman is unafraid of the attack, having deduced that the chasm seperating the two territories contained a coal vein; a coal vein that is now producing updrafts of hot air due to the flaming net. Batman and Robin set the vein aflame using the jets from their Bat-Plane, producing an explosion that propels them back to their dimension.

Thoughts: One of the notable aspects of Batman in the fifties is the amount of story output. While Detective Comics always contained one Batman story, the number of stories in the Batman title changed throughout it's publication. There were usually four stories during the forties, three during the fifties, and two during the early sixties. By the time Batmania hit in '66, Batman was down to the single, full length story of a standard comic book. While the fifties tales were only 8 to 12 pages, it's amazing how much story was packed into each, especially compared to the current trend of decompression. While some stories could have used a few more pages, most of them were able to tell a solid, interesting story in the space given. And with 36 Batman stories being published each year by 1954 (not counting World's Finest), who can complain about a clunker here and there?

"The Winged Bat-People" is undoubtably a late fifties story, with its use of strange creatures and alternate dimensions. With what we know now of the DC universe, I like to think of this dimension as one of the infinite earths prior to the Crisis, where Batman is instead a race of Bat-People. There were several touches to this story that made me chuckle, one of them being that the Bat-Plane was able to break the sound barrier "at a speed ten times greater than was ever thought possible" and travel to alternate dimensions. I actually wish this concept had become the Professor Carter Nichols of the late fifties, with Batman and Robin using the Bat-Plane to travel to other alternate dimensions. The ending of the story is patricularly great, with Dick mentioning to Bruce that the Queen likely thinks they're dead. When Bruce says it is for the best and Dick inquires why, Bruce responds that if she still thought Batman was alive, the Queen would pine for him and never marry the soldier who was infatuated with her. There you have it: Bruce Wayne isn't the mask, Batman is. (And to Bill Finger's credit, the Queen-Soldier romance wasn't random; there are two panels in the story that do imply it).

There are fun moments and good action in this story, but as always, there are also a few questions. Can four normal soldiers haul the Bat-Plane across a desert? Where is the catapult on the Bat-Plane that allows Batman to leap over the castle walls during the coup? How bad a ruler is the Queen if her palace minister can stage a coup in an afternoon? And if said minister can stage a coup in an afternoon, why would he tell his enemies to launch a full-scale attack on the castle? And how does the palace minister communicate with these winged creatures anyhow? While it does raise a lot of questions and is an example of a fifties story suffering a bit from the low page count, it is still worth seeking out for a zany Batman yarn.

This story has been reprinted in Eighty Page Giant #12.

Thursday, November 13, 2008

"The Interplanetary Batman"

Issue: Batman #128

Cover Date: December 1959

Writer: Bill Finger

Penciller: Sheldon Moldoff

Inker: Sheldon Moldoff

Cover Artist: Sheldon Moldoff








Synopsis: Batman and Robin are driving on a country road when they hear a cry for help coming from some bushes. Driving in their direction, Batman and Robin are surprised to discover that it was an alien calling for their assistance. A group of another species of alien attack the alien that had called out to the Dynamic Duo and Batman and Robin defend him. One of the aliens uses a space gun to paralyze Batman, Robin, and the alien they were protecting, and reveals that the alien is really Kraak, a notorious space pirate. Batman and Robin are taken along with Kraak to the aliens' prison planet, Ergon, and thrown in a cell. Robin tells the alien jailer that he and Batman are innocent, but his pleas fall on deaf ears.

Batman and Robin get into a scuffle with Kraak before they are taken away for questioning. Batman and Robin later return to the cell, crestfallen that their statements of innocence were not believed. Kraak tells them that the only way they could escape is through the Forest of Peril, which is so perilous that it is not guarded. After Batman reveals he has the means to escape, Kraak offers a share of his loot in exchange for an alliance and Batman and Robin agree. After escaping from their cell via acid from Batman's utility belt, the trio make their way through the Forest of Peril. They encounter the police's robot trackers and alien creatures including a swamp amoeba and a ram-beast, but survive to make it to a space cruiser. After landing on Kraak's asteroid hideout, Batman and Robin are ambushed by some of Kraak's men. In true villain fashion, Kraak never intended to help the Dynamic Duo. They hold Kraak and his men off until the Ergon police arrive, as Batman and Robin had earned their trust and been purposefully allowed them to escape so that they could lead the police to Kraak's hideout.

Thoughts: This is another one of those fifties tales that must've made a kid's imagination go wild. You've got Batman fighting crime in outer space...all sorts of crazy aliens and creatures...it's purely a story that is meant to entertain. While it does take place on a far off world, we still see Batman using his intellect to solve problems he encounters. Kraak tells him of two space plants, melons filled with honey and pods filled with pepper. Batman uses this knowledge to his advantage, using the honey from the melons to attract bugs that stop the robot trackers and pocketing some pepper pods to fend off Kraak's henchmen later on. This is a nice touch that reminds the reader that while Batman may be out of his element, he's as resourceful as ever. While Batman uses his brains, he also uses his brawn, resulting in my favorite line from the issue: "You may be strong Kraak, but you don't know a thing about judo!". Another of my favorite aspects about the story is the cover; the expression on the alien's face cracks me up for some reason. "The Interplanetary Batman" is a quick read, but is also a lot of fun and represents what the fifties era Batman was all about.

This story has been reprinted in Eighty Page Giant #12 and the Batman in The Fifties TPB.